As a TV commercial that’s cool and does it’s job.
As a TV commercial that’s cool and does it’s job.
Yes. I lost almost all interest in the trailer once they hit the ground. I might as well have just been watching the Avengers at that point. Spartans are soldiers, not super heroes. The second half of this trailer was just silly.
The animations look weird. Overly graceful? I’m not sure how to describe it. Also, it appears that they’re new to this whole “lip syncing” thing.
So this started off well enough, but am I the only person who that that, by the end, it was coming off as if the cinematic team at 343 was just starting to jerk themselves off a bit? I really don’t know what that extended downhill fight scene did other than just take a kind of neat premise for a fight and then devoid…
Agreed entirely. On the other hand, this site exists solely because it attracts users and shows them advertising. Kotaku is not the work of a single person, but Kotaku as a whole needs a stream of users clicking on their pages. The easiest way to do that is to post about controversial things, or create controversy…
To attempt to be a voice of reason among Kotaku’s fear mongering (note: This preorder is obviously a shitty one, see rules 3 and 4 for more info):
This really isn’t that different than stuff Steam has done in the past. “PLay this stupid meta potato game and we’ll perhaps unlock a Steam avatar or move the release date up 12 hours.”
This is the same set up as the e3 booth.
You’re totally entitled to feel how you feel. That being said, you did point to exactly the problem here, CoD’s insensitive romanticizing of military death, not the military itself. I think, in retrospect, that it’s the military that comes out looking a smidge better here: the utter absurdity of the funeral in the…
Time to revive this classic:
I haven’t been able to do a weekly knightfall for a couple of weeks since I don’t any of the expansions.
I still think the setting of the Holy Land in the first game is far and away the best setting in any AC game, and I wish that was the direction they went in for the flick. Another game in that setting wouldn’t hurt either.
Thanks! Actually, I wouldn’t be surprised if the mysterious clock time was a key somehow...
No, it’s not conveniently-placed audio logs. Okay, there are a few of those. But most of the interactions are the light echoes of multiple people acting out in real time. You’re seeing and hearing what happened, but can still move around, even walk away and ignore it - a very different feel from audio logs.
One last post, different topic - the symbol is a graph of something called an attractor. Obvious thematic links. It especially looks like the Lorenz attractor, I think:
I copied down all (I think) the unique sequences
So... you’re saying it’s pointless to play games like, say, Fallout or The Last of Us?
*BIG SPOILERS HERE* if somehow you just dropped to the comments.
I’m suggesting the very setup is incredibly trite. “Character models and animations sure are expensive!” “I know! Let’s build a game with no people and set it after a mysterious disaster!” “PERFECT. Nobody’s ever done that.”
The light was making people happy, but Stephen got a bunch of people killed before the light could reach them. He didn’t know what he was doing, like the fox. The light wasn’t the wild animal in the story.