And yet:
And yet:
Well for starters:
Don’t get why so many are so willing to jump in and defend against any criticism made against Star Citizen. It doesn’t matter what Roberts’ credentials are or how amazing they’ve said it will be, fact remains that it has the budget rivaling most AAA games and is a year over schedule with not a great deal to show for…
If the creator didn’t want his meaning to be understood or discovered, it’s not worth anyone’s time discussing it. I can’t stand artists who believe the goal is to be misunderstood or incomprehensible, just because so many have been in the past. Or people who are inspired by non-endings or narrative-less tales.
Complains about difficulty...
that doesnt stop it from being a SRPG. you can dislike it but those changes dont stop it from being what it is.
You can level up in Lunatic mode in Awakening? I tried to get through Lunatic mode, myself, and every random battle on the world map kicked my ass (as in the enemies had twice my stats and were undefeatable no matter how well I played). Even then, only 1~2 battles appear per day, so it’s not like you can steadily…
the only benefit to doing that was gaining abilities of other classes... and you would have to spend a month training to get that high in awakening without using the xp boosting dlc level....
previous fe games like what? Sacred Stones and sword of flame for gba both had colleseums you could go into and level a character to20 by level 5 or so...
You only said you tried “harder modes” you never mention which modes except once when you said more specifically, “Even with Perma death and normal mode I had an easy time with the game.” This leaves people with the impression that you played on normal with permadeath since you prefaced the statement with the…
yea. i dont believe you’ve tried lunatic or lunatic+. lunatic+ goes so far as to make you reset the game before the match even starts so that the rng for enemy abilities doesn’t make the map impossible
While weapons no longer break, many of the more powerful ones, like silver weapons and the like give you debuts for using them that stack with each use. Also, the lair up system has changed. Now there is defense and attack stances. Defense stance is when two units are paired up. In this stance, the second unit can can…
You seriously never played it on Hard mode then. And then obviously never played Lunatic, or Lunatic+. The latter two were the hardest Fire Emblem challenges I’ve ever faced - and I’ve played almost every game.
It’s a game meant to be played on a system with resolution different than your computer monitor or phone, and it’s meant to be played in 3D. Every 3DS game looks like crap when taken out of its dimension and native resolution. Played on the system with the 3D slider on, it will look fine.
Ima be over here enjoying Fire Emblem games.
Each one is different. Awakening had a lot of casual elements - but you don’t need to use them if you don’t want. That would be pretty hard core. No joining - no buying items - no random encounters - I had a hard time as it is. I actually find some of the more difficult DLC levels in Awakening to be much harder than…
What a save!
What a save!
What a save!