Its totally scalable, obviously the more powerful the PC the higher you can crank it up. Supersampling is huge for things like this. AKA if you have 1080p monitor, actually render it at 1440p or even 2160p (2x) then display at 1080p it makes everything look very crisp. Wii is pretty old (basically PS2) if you have a… Read more
Why hasn’t Nintendo released a NEW 3D Mario (in HD)?
One option is to get a powerful enough computer and emulate it. There are already tons of YouTube videos of the game in HD, heck even 4K.
Nintendo is not in the business of giving people what they want.
They’re too busy rummaging through Mario Maker levels and deleting the ones that the 8-Ball says ‘Yes’ to.
A Mario Galaxy HD would be amazing. I’m not normally big on HD re-releases, but Galaxy is one of my favorite games of all time and would look gorgeous with some touched up graphics. It’s getting harder to tolerate those Wii graphics on modern displays.
You can play it in 4K using Dolphin. Most people dont see anything wrong with that if you actually bought the game. You can even run it straight from the retail disc :) And if default textures (which still look pretty good in 4k) arent good enough for you there are HD texture packs. You can do some youtubin to find… Read more
Good point on the wallpaper sites. That's one of my least favorite things to see. Half the time these sites or apps wanna charge for them as well.
not exactly the same thing ...but you reminded me of what these guys are doing ...https://artomatix.com/ basically it takes a sample of a texture /3d scan etc and creates an infinite number of interlocking tiles containing randomised elements from the scan ...tldr is it takes your scan and shakes and resizes the… Read more
The issue with MegaTextures was that they baked the lighting into it rather than let that happen as a function of light sources interacting with geometry. Like, all of the environment lighting in Rage was accomplished by either altering the ambient light level or baking in a static lightmap. It gave the whole game a… Read more
Just like in the real world, when leaves blow around there’s usually a “base layer” of leaves that don’t budge because they’ve been mushed down. If realistic leaf blowing ever becomes the next big thing, there’s no reason why it couldn’t be an additive effect on top of photogrammetry terrain.
in order to do that reasonably you would want this as a base and then add leaves as particles, a dragon wouln’t work at b/c it’s not an environment(which is what luke is talking about)unless you did something intentional
I agree. I believe the physics will eventually follow once we reach a certain point graphics wise. Physics are extremely computationally demanding, but we have to start somewhere. I rather see lifelike trees than real time movements of hair being blown in the wind. But if the trees do blow in the wind, well that’s a… Read more
I don’t see why you can’t have procedural effects generated from photoreal landscape.