remyness
Remy
remyness

Dude, did you watch the video posted above?

I’ll go simpler with this.

There’s nothing wrong with a dissenting opinion, so long as it’s explained, and he offers plenty of support for his argument. I’ve been looking forward to this game, and the review has done nothing to dissuade me (or, for that matter, to upset me).

The article misstates the post at Dorkly.

I just don’t even understand what the frustration is, then.

I always got the impression that the monsters were only included to fend off the anti “walking simulator” nutters. They never really felt integral to the experience, and weren’t implemented very well.

I think his point is pretty clear. You already own the game (twice) and enjoyed it.

This response - a small but positive step - is why it is so important that sites like Kotaku continue to hammer any company that pulls this shit. There should be gobs of negative press, and it should be reflected in reviews. They should be given no quarter.

I’ve been hot-and-cold about getting one of these for ages, but I’m frustrated that there *still* isn’t a model with some kind of battery backup. How do you design a high-end device like this and leave out the kind of functionality expected from even the most basic alarm clock?

I’ve been hot-and-cold about getting one of these for ages, but I’m frustrated that there *still* isn’t a model with

Abzu was... fine.

You: You have a sad life, should stop playing games, and are easily dazzled by pretty colors.

Your argument is just so facile. If it’s the “same experience” as BotW except for waypoints, then you can just as easily say Horizon is the “same experience” as Tomb Raider but with some big robot animals thrown in. And they’re all the “same experience” as Assassin’s Creed, which has been filling big maps with a

My god, you really are a spectacular asshole.

“I don’t play things like Rocket League.”

One of the nice things about games is that there are lots of ways in which they can excel. Some games do really cool things with story and character. Others don’t rely on those elements at all.

I know people like to snicker about how stupid this is, but I’m sure these developers all appreciate the importance of visual consistency in the graphical design of their games. So I truly don’t understand why developers are having trouble with this.

I played the shit out of Horizon. It’s great.

Dude. I play on lots of platforms.

That’s a pretty weird thing to say.

Boy, the “handheld game” category is going to get pretty messy with the Switch in play. Seeing as it’s all 3DS games, will the category just vanish when the 3DS finally dries up?