I'm going to guess it's more likely because one studio built an elaborate slide system for a movie they were working on, and it was cheaper to reuse it for other movies than making whole new sets.
I'm going to guess it's more likely because one studio built an elaborate slide system for a movie they were working on, and it was cheaper to reuse it for other movies than making whole new sets.
I play old video games all the time, and even I have a hard time revisiting most Atari 2600 games. They have their important place in history, and the box-art is still incredible to this day, but the majority of the games are too rudimentary for me to really get absorbed in.
I always just assumed that the alien itself alters the physical anatomy of the person wearing it.
Me too!
I was wondering what he would do last night with the all the ladders around the entrance set. Of course, he just walked under and through them. I admire his commitment to not stepping on himself.
Arc System Works made a 2D Dragon Ball Z fighter on the 3DS, so they've had some practice. I'm really looking forward to seeing what they do with this license now that they're using what they've learned from that and their current gen Guilty Gear games.
I agree. I want a Metroid game to feel completely lonely and alien more than anything else. I want limited dialogue, and I want to feel like I'm the only human being that has ever stepped foot in wherever it ends up taking place, or at the very least the first human visitor in a very long time.
You could tell that the design philosophy was "We have an unfinished section the last Prime game we were working on, quick, skin Mega Man on Samus!"
Coincidentally, Capcom flirted with the idea of a first-person Mega Man in the vein of Metroid Prime, and the results were… well… not rad. It was called "Maverick Hunter" and was cancelled after about 6 months of development. There's some video out there on YouTube and it skewed a little too close to the Prime formula…
This place sounds like heaven.
Two actual, legitimate, honest-to-Mother-Brain Metroid games. I would have been surprised with one, nevermind two, as I fully expected the series to be dead after Federation Force arrived with a resounding thud.
I'm glad they got to keep their IP and stay in business, even if it's in a lesser capacity, and they didn't have to suffer the same fate of many other acquired studios that get unceremoniously shuttered.
And if Doctor Strange, Guardians of the Galaxy Volume 2, and the trailers for Thor Ragnarok and Black Panther are proof of anything, Marvel Studios movies are becoming more and more colorful as they go.
Sony cutting to the audience was a huge mistake, especially since the audience seemed utterly disinterested in everything they were showing.
I always get a laugh out of arm-chair business analysts who insist that the company that has been in business for over 120 years in some form or another doesn't know how to make money.
Ah, Ong Bak. That movie was a thing of physical wonder, and I was 100% sold on it forever by the one scene where Tony Jaa get his pants set on fire, and then he starts kicking people while on fire. Everyone involved in that movie are madmen.
After that fight, there is one final dungeon, but I will warn you, it can take almost 2 hours to get through, maybe more. It's so enormous that I believe the game even reminds you that you can zoom out the map when you first start it. Don't feel obligated to cover every inch of ground in it, because there is a lot of…
Attack Orc Titan.
I know I have said this before, but it makes me incredibly happy to see people re-evaluating Metal Gear Solid 2 and appreciating what it was trying to say. It's a genius game, as far as I'm concerned.
I won't spoil it for you, but the final dungeon is enormous and the final fight really rubs in exactly what you were saying.