I read your comment too quickly, and now I can’t stop thinking of grassy poop streaming down my screen in front of me. This is entirely my own fault, obviously.
I read your comment too quickly, and now I can’t stop thinking of grassy poop streaming down my screen in front of me. This is entirely my own fault, obviously.
I’m suddenly very curious about the backstory of your mutual stalkage.
We have the potential for good framerates and draw distances, anyway. Not all PC gamers have been keeping our hardware up to date. I sure as heck haven’t, although I’d like to.
Next: please don’t associate art with martial arts. And then the letter “a” with “art.”
No steamroller murder is complete without it.
It’s like bottled water, really.
I think the difference lies in how Pacquiao acknowledges parts of his history of shittiness and (perhaps ostensibly) seems to be seeking redemption for them, whereas Mayweather either flaunts, denies, or cashes in on his unlikeable traits. Pacquiao also seems more naive than malicious, while Mayweather quite purposely…
Even if Capcom dies, Yoshinori Trollno will live forever.
BAH. Sounds like a Korean problem to me. Us Americans know when to stay focused on life and oh shit I forgot to do my daily Nightfall brb.
Partially true, in that they take this concept to the logical extreme with death. But I'd take death over losing the ability to play a game I enjoy. Or a brutal tickling. I'll go with brutal tickling.
Some games have permadeath, where death causes you to lose a character forever. Upsilon Circuit, however, has perma-permadeath. If you lose, you can never play the game again.
Lester's going to tell you it's coming out only at certain stores in the real world, and when you go out to buy it, he'll just... hide... And watch you.
Given that Spider takes place in a not exactly bright and sunny mansion with ties to a real world secret society (Smith told me you can even look up said secret society's code language and use it to read messages in the mansion), it makes sense that creep factor is a high priority. And certainly, the idea of real…
To be honest, I think these criticisms are relatively mild and certainly not at the usual "pitchfork mob" level, which is actually somewhat surprising. Also, I think the value of being impressive (or at least notable) enough to Luke to land in Kotaku easily negates the negativity of a few anonymous folks... So I don't…
I made the mistake of eating while watching that gif and reading your comment.
I don't think he said that the driving itself feels accurate in every way. He was commenting on how the GTAV's 1st person perspective portrays the relationship between the player and the car in a surprisingly realistic way, from the manner of entering and exiting the vehicles, to the shocking physics of a car crash…
He doesn't seem to do a very good job of finding/retaining said capable peoples to manage that space, either. His ego tends to get the better of his judgment a little too often.
If you've noticed, many of the big viral games in recent years have mostly been horror games: Slender, P.T., Amnesia, and now, Five Nights. All of these games are great to play, for sure. But the way they spread has a lot to do with the culture of horror. Think about the scary myths we all hear when we're kids: how,…