politely-inclined
politely-inclined
politely-inclined

I don't think he said that the driving itself feels accurate in every way. He was commenting on how the GTAV's 1st person perspective portrays the relationship between the player and the car in a surprisingly realistic way, from the manner of entering and exiting the vehicles, to the shocking physics of a car crash

He doesn't seem to do a very good job of finding/retaining said capable peoples to manage that space, either. His ego tends to get the better of his judgment a little too often.

If you've noticed, many of the big viral games in recent years have mostly been horror games: Slender, P.T., Amnesia, and now, Five Nights. All of these games are great to play, for sure. But the way they spread has a lot to do with the culture of horror. Think about the scary myths we all hear when we're kids: how,

That's how I read all my articles, and how I hear most of my internal dialogues. Needless to say, I often think about secret poison pens with caps that fall off for, like, no reason.

I dunno, I always felt that the Japanese onomatepeia for animal sounds made perfect sense. Sure made a hellova lot more sense than my native Vietnamese words.

The magic was in those minimal graphics and tech. It was a perfect balance of beauty, character, and creativity that capitalized on the the lack of details to leave a great deal to our imaginations (facial expressions, tone of voice, physical exclamations, etc). These days, the uncanny valley makes us demand nothing

*Steps aside to avoid the inevitable stampede of Master Race comments*

They aren't listed in the order of highest to lowest Metascore. And if you're wondering about the Patricia's preceding statement, it was about the PS4 having the most "great games" specifically.

Mightier.

Yeah, the voice-over DLC is kind of a new thing and those are some exceptions. I hope they keep it up, because there's a whole generation of games that would have benefited from dual-audio (*cough*FFX-HD*cough*).

What, and make sense? Never.

Honestly, I would gladly pay for Japanese language DLC, as I'm sure a great number of hardcore fans would. I'm surprised they're not taking advantage of this fact more readily, especially since there is a pretty dedicated group of folks who actively avoid Japanese games with English-dub as the only language choice.

Pretty exceptional, with the exception of Vaan, who made me quit playing the first time around. While the voices were good, I later learned that that Mamoru Takamura (Rikiya Koyama) did the voice for Basch in the original Japanese dub, at which point I really wished I played the undub instead.

Not everyone can be Peter Dinklage.

I don't see how that could go wrong.

Unless you have a sword that shoots bullets. Or a gun that shoots swords. Or a bullet that explodes into a bunch of guns that shoots swords.

Yeah. That was a lot of hurt. The first time I played FFX, I was so amazed that there were simply voices at all, so I was in no position to judge. Fast forward a decade-plus later with much higher standards, and holy crap are the voices terrible. Luckily, there's always a good undub floating around...

If only Final Fantasy music stayed this good.

While the themes from games like Kid Icarus, Castlevania, Duck Tales and Mega Man are ingrained in the collective gamer consciousness, Russian-born Belousova is hearing most of these for the first time, save the original Super Mario Bros. music.