planetarian
planetarian
planetarian

All of the Shield products have GameStream. You just need an NVidia 600-series or newer to use it.

Yep. There are three shield devices right now: Shield Portable (clamshell handheld), Shield Tablet, and now this shield tv thing. The tablet and this TV thing both use their wireless controllers (which would presumably work with the Portable too, but why?).

hah, good stuff. Nevermind that Intel isn't mentioned anywhere...

also I think you're mistaken about one thing; NVidia already owns the PC market, so there's not really anywhere for them to go there. This is just them continuing their expansion into other territories.

Except that one of the most important aspects of the Shield is streaming games from your PC.

"Mods are fucking garbage. Open-source stuff is great if you happen to be an 18-year-old who is WAY TOO OLD to be playing Minecraft. For an 8-year-old, I just want the mods THERE. In the game already. This shouldn't be fucking rocket science."

I have two Ergotron sets, and currently have three arms in use with my monitors in a triangle arrangement (I'm currently based out of a TV stand until my projector is fixed, so my PC can't be in my actual PC room where I'd have a more standard 3x1 arrangement)

I have two Ergotron sets, and currently have three arms in use with my monitors in a triangle arrangement (I'm

Largely because voice actors simply aren't that great at emulating exertion sounds of *any* kind..

Your second paragraph is pretty much it. I've been to some voice acting panels and workshops before, and it's pretty apparent that, if it does sound different from authentic exertion noises, it's not due to an attempt at sexualization — but rather, simply the voice actors aren't really that great at emulating exertion

Honestly, I was never as huge a fan of CD as a lot of people seem to be. The level design in it always seemed so haphazard compared to the genesis titles which felt more structured and solid. My personal favorite has always been sonic 3+Knux, for the sheer size of the game, minimalistic yet effective storytelling, and

What the hell? The Z623 system is fucking terrible. We've owned two sets and both of them are fucked up. One of them no longer has a working sub due to either bad connector or bad cable. The other has no working left channel also due to bad cable. For both of them, when they DID work right, the sound was pretty poor

What the hell? The Z623 system is fucking terrible. We've owned two sets and both of them are fucked up. One of them

Yep, I remember that quite well. For as long as I can recall, X-Treme has always been one of the two holy grails of sonic games (along with the sonic 2 beta), largely just because it got canned. The sonic community hungered for any tiny little bit of info they could find on it, and any time new info came out it was

Indeed, but what you're talking about is sort of beyond the scope of the discussion. Purely as a technical question, the answer to "how do we handle realism regarding large-breasted / scantily-clad characters?" is not "smaller boobs / more restrictive clothes".

He certainly should!

I won't argue your point, but that is rather beyond the scope of the discussion, I'm afraid. =)

Right, but you have to consider the circumstances — for the time, as a platformer, sonic *was* fast. Platformers of the time were typically very slow-paced things, largely due to limitations on the efficiency of level data streaming. Sonic was marketed as 'fast' largely because of the developers finding ways to stream

This version doesn't replicate one of the most important aspects of the original, the wide-angle lens. That was the first thing I noticed.

For what it's worth, this version of X-treme feels almost nothing like the early videos we've seen from the original game. The fish-eye lens camera is missing, for one, and that is largely responsible for the effect you're seeing. In the original, you could see a lot more of the level elements around you and it didn't

I'm not sure where this argument came from, but the thing that made the old sonic games so amazing was not the speed, but the amazingly-designed levels and platforming. In terms of speed, Sonic's speed in the old games may've been a big deal at the time, but it's nothing compared to where they took it after those

Wait, where's the weird fish-eye lens effect the game was supposed to have? It was kind of an important characteristic...