Not right enough to get away with their actions =)
Not right enough to get away with their actions =)
An amusing solution to consider.
Problem is, as the article mentions, soft-body physics simulations are quite hardware-intensive and manually animating them is time-consuming and difficult. The only options for the majority of games are "unrealistic" or "none at all".
I'm not fine with them having that on top of charging $60 for what feels like half a game to begin with.
This doesn't feel right at all. I see claims that it makes games better, yet in general nowadays there's an overwhelming sense that game quality has been on a downward slope. How many games get released that immediately are followed by posts complaining about all the ways in which these games are broken at launch? How…
I was thinking Max Payne, oddly.
Good on them. Not everyone has the ability to do so without diverting too many resources into just that one aspect. Developers come in all sizes and skill levels, and not everyone can reasonably live up to your expectations. That's all I'm saying.
yes, but the average indie dev may not have access to those. Geo-Mod is not available for public usage at all as far as I'm aware, and Frostbite has an unknown level of accessibility, being hidden behind an arbitrary application process with unknown criteria for approval and unknown costs of licensing. Their website…
voxel engines (and voxel plugins for popular engines) popped up like crazy after minecraft got big. So basically, it's easy. Otherwise destructible environments can be kind of a complex thing to get right (in a fashion that seems convincing, at least).
Truth be told, the model themselves actually look not-really-blocky-at-all and fairly detailed to me, despite the stylistic choices. The lowish resolution of the 3DS isn't doing it any favors, though.
Idunno, I think it works well enough. Each his own, I guess.
Bravely Default had the same sort of SD art style going for it. It actually seems to be pretty common to use SD character designs on the 3DS — another example I can think of would be Project Mirai, which has all its character models in Nendoroid style.
for what it's worth, DSum abuse is not a glitch. It's simply users having figured out the game logic for how the game generates encounters, and using that to their advantage. As a result, I kinda think it'd be difficult for these same people to try to play it 'dumb' after having acquired this knowledge. Either way,…
I'm not sure if that double entendre was intentional or not, but +1 either way.
While I certainly agree that PC controls are superior for shooters, handheld consoles do well enough to keep the same games enjoyable. The 3DS and Vita do quite well, having inputs that are just as responsive and feel just as nice as console gamepads. The Shield is the most like a console gamepad of the bunch, but the…
Touchscreens simply don't cut it for anything more complex than that. First-person games or action games requiring more complex inputs? Forget it.
Except gaming on a phone or tablet sucks hardcore. Having an actual gaming handheld with proper controls is a far nicer experience.
It's even more separated than that — 'pervert[ed]' is simply one of its multiple meanings; it can also be used for simply 'deviant' or 'abnormal' (or in a different context entirely, 'transformation' and 'metamorphosis')
Your response seems so loaded I'm not even certain whether I should respond to it, but here goes.
It certainly can be an issue. It's not a matter of needing to 'catch up' to modern technology; just the fact that every component comes with a cost in terms of PCB space, and the circle pad is the single biggest offender other than the actual screen. The circle pad's housing takes up a rather tremendous amount of…