planetarian
planetarian
planetarian

You've fallen for faulty nomenclature and bad headlines. The recent theory only stated that the universe didn't exist as a literal singularity before the big bang, nor did time 'begin' at the big bang. The headlines about the big bang itself being a lie or incorrect were all sensationalist nonsense.

Without actually reading any of the linked material, my gut instinct is to say they'd be inclined not to open it out of fear of damaging the statue itself.

Also I was snowed in *literally* all week until yesterday. Took a few of us but we finally got the driveway clear enough to escape this snow trap.

I live in southern Kentucky. Can confirm, been holyshit cold. Today's the warmest it's been, and that's with a boatload of rain turning the snowscape into a slushy snowscape. I fear for this months' electricity bill.

Also, the event horizon largely depends on the individual black hole. A supermassive black hole would have much greater gravitational pull than a 'normal' black hole, and thus a wider event horizon.

Even black holes must obey inverse square. Black holes do have a gravitational pull on everything around them, but that doesn't mean they can successfully consume everything — for the same exact reason that our planet is not hurdling into the sun right now.

I'm not fine with them having that on top of charging $60 for what feels like half a game to begin with.

This doesn't feel right at all. I see claims that it makes games better, yet in general nowadays there's an overwhelming sense that game quality has been on a downward slope. How many games get released that immediately are followed by posts complaining about all the ways in which these games are broken at launch? How

I was thinking Max Payne, oddly.

Good on them. Not everyone has the ability to do so without diverting too many resources into just that one aspect. Developers come in all sizes and skill levels, and not everyone can reasonably live up to your expectations. That's all I'm saying.

oddly enough, when I saw it my brain took it entirely out of context and my first thought was "nuclear-powered cargo ships? huh."

yes, but the average indie dev may not have access to those. Geo-Mod is not available for public usage at all as far as I'm aware, and Frostbite has an unknown level of accessibility, being hidden behind an arbitrary application process with unknown criteria for approval and unknown costs of licensing. Their website

voxel engines (and voxel plugins for popular engines) popped up like crazy after minecraft got big. So basically, it's easy. Otherwise destructible environments can be kind of a complex thing to get right (in a fashion that seems convincing, at least).

Truth be told, the model themselves actually look not-really-blocky-at-all and fairly detailed to me, despite the stylistic choices. The lowish resolution of the 3DS isn't doing it any favors, though.

Idunno, I think it works well enough. Each his own, I guess.

Bravely Default had the same sort of SD art style going for it. It actually seems to be pretty common to use SD character designs on the 3DS — another example I can think of would be Project Mirai, which has all its character models in Nendoroid style.

it's not quite the same. There are characteristics of the sounds you hear, as applied by the structure of your ears, that you don't really 'hear' but your brain uses to tell the direction of a sound. Binaural recording emulates that, so that when you listen to something with headphones, your brain picks up the correct

was it called 'my pc' at some point? I can't remember when it changed, but it's been 'This PC' for a while now...

Typically, accretion starts as a cloud from all directions as you might expect. Over time, however, and depending on things like orbital paths and whatnot, gases/objects captured by another body's gravity well often settle into an overall disc-like shape. This happens at basically all levels — planetary ring systems,

for what it's worth, DSum abuse is not a glitch. It's simply users having figured out the game logic for how the game generates encounters, and using that to their advantage. As a result, I kinda think it'd be difficult for these same people to try to play it 'dumb' after having acquired this knowledge. Either way,