planetarian
planetarian
planetarian

I never get this. I've used nothing but Razer keyboards and mice for somewhere around a decade now, across three PCs, and i've only had a single device die on me — my original Copperhead, which finally started having odd unintented doubleclick issues about half a year ago.

Would you say there was no reason to move from 800x600 to 1024x768, or from 1280x1024 to 1680x1050, or from there to 1920x1080? It's simply part of the natural progression. High-resolution displays quite simply look much better than low-resolution displays, and are generally more versatile.

bleh, kinja being retarded and won't allow me to edit something i just posted. My wording could've been better. the issue is that display tech is in a bit of a catch-22: display companies won't spend too much effort on high-res displays because the software isn't ready for it, and the software companies haven't worked

I didn't say that. I said it needs to become the standard ASAP. It won't become the standard until *after* they figure out how to lower the cost and the OS vendors can ensure that it won't screw with applications rendering.

I'd have a hard time believing that display size doesn't have visible pixel artifacts, at least for my eyes. You also don't need to be able to see individual pixels to see the artifacts caused by them. As a graphics guy, visible pixels, pixel-width lines, and pixel edge transitions bug the crap outta me, and these

not remotely. High-PPI needs to become the standard ASAP so OSes and applications get all their resolution independence in order.

nah, they hacked it all the way through to the super nintendo level, so they should've easily been able to transfer emotes into the raster font data. at that point, their PC-end program would've just needed to send the appropriate scan code.

also just realized this was a bit of a necropost. whoops.

I'm just referring to the standard anime/game trope of "less armor == more mobility". Whether it's true in reality or not is another story.

I'm going to have to go with "closed loop cooler that is NOT an Asetek rebrand".

er, I don't think any of that is actually armor. As far as I could tell, that's just the clothes she wears. Most of the characters don't seem to wear any kind of real armor, actually, preferring mobility over protection.

yeah it's pretty bad. you wake up and look over, and your reflection is staring. right. at you.

To be fair, it's not actually "running on" the oscilliscope. It's running on a PC using the oscilliscope as a makeshift display. Still pretty awesome, but the distinction is worth noting =)

knux was the last great sonic game, unfortunately. There have been some gems since then that I'm personally quite fond of (absolutely love the Adventure series and Generations) but nothing has quite nailed the original series' formulae.

cool science is cool science no matter who demonstrates it.

For some reason, the thing that caught my attention most was the slow-mo footage where you can actually see the force from the recoil travel through his hand/arm.

I feel you. I only stopped when I realized I literally had no more shelves on which to place figures. And even then, only after I had already bought around 30 figures I technically didn't have space for. I still see new figures today that I have to fight really hard to keep myself from buying =/

I have it for both PS3 and vita. I got it for PS3, but it always felt 'mushy' or generally sloppy and no amount of calibration could fix it. I got it for vita hoping that being on a portable system would mean i wouldn't have to deal with it, but it still feels too loose. Idunno. Sometimes it feels like notes come too

er, if I'm not misinterpreting, what I think you believe to be the nose *is* actually the mouth.

That's Aria-shachou, not kyubei...