onathanatos
onathanatos
onathanatos

Yes.

How memorable music is and how good it is are not at all directly correlated. The issue is that how memorable something is depends as much on the listener as it does the music. Often times memorable music simply means familiar music, and familiarity is a terrible judge of quality. Taking your food analogy, it'd be

Just picked up Fable - The Lost Chapters for $2.49 on Steam. I played the original Xbox years ago, but was surprised and happy to find it for so cheap for PC!

Yeah, but you still...

In the United States, at least, it's required in most high schools.

Part of it may be that the sorts of cultural structures surrounding gaming didn't exist, really, when SMB was released. You had Nintendo Power, and your friends, and...that was it. By the time Ocarina of Time was released, you started to see bonafide critics, and experts. Give the game another decade, and you have

You'd actually be really, really hard pressed to find any promotional or portrait photography that isn't 'shopped in some way!

Or they've actually encountered irritating or game-breaking bugs.

I agree with this totally. Dark Souls has a kind of soulfulness and integrity that Skyrim can't touch.

This guy totally reads articles before he comments!

This made me slightly self-conscious at just how close I'm sitting to my own 47" TV. :D

I think Zelda was the only recent big AAA title they felt was less than exemplary. And a 7.5 certainly isn't a low mark for a hated game, though it is low for Zelda.

Why are negative articles pointless? Surely games criticism requires some exploration of criticisms in order to be useful and educational.

"You can watch There Will Be Blood twice, and then sit and think about it in the dark and silence for 44 minutes."

Dragons are super easy on normal, as well. The dragons are designed, by default, to be pushovers.

In retrospect, the final compo submissions are just now being posted. How could any of us possibly have a good sense of the quality of the field already, and how this compares?

Hopefully I'll get a chance to play through this in the next few days.

Just finished my first playthrough of Notch's entry, and it's really quite a lot of fun. It's not just a top-down Minecraft. It seems to draw tons of influence from old-school roguelikes; this feels much more like Zangband than Minecraft.

There are some great entries; I really wish there was more coverage, even a sampling of a quick peek of a general overview.

I'm curious about this as well.