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Hmm. Well that's the first I've heard of anything about that. I don't believe that's what anyone here was referring to with regard to "controversy", though - we're all talking about the final two seasons of a show from ten years ago.

Exactly! I've seen so many complaints this week about this game... which is free... but then again it seems to be Everything Sucks week, from the XBox One to the new Mac Pro. Lots of people are very unhappy to be alive right now, with all these awful, awful, optional technologies, righteously angry that they even

The big thing people criticised about the King/Queen stage is that this is where the hype was: BIG decisions with BIG consequences.

To be honest, I haven't watched the trailer. I just assumed he wouldn't be using the Tyrion voice, and normally he sounds like a lot of US guys with fairly deep voices - kind of hard to place.

Well to some extent, that's true. It's worth reading about what's gone into the design of this new Mac Pro. PC case design has tended to just work to one guideline, "make space for greater airflow", so we are always offered a rectangular box that tucks the cables away as well as possible. And that's all we'd ever get,

Oh okay. Maybe a minimalist beauty like this would suit you better

Are you trying to tell me you don't want this thing screaming into your eyeballs?

Okay, so what about "airflow" and "noise"? Those two should be vital to you, and particularly the second one if you're making a powerful workstation for a music producers' market too. This design begins on the inside, and it satisfies its ergonomic and aesthetic problems in one go.

You shouldn't put your computers right against the wall anyway, especially if (as you're saying) you want to fit your computer into a very narrow space. That's not good for airflow, and you'll get so much more dust inside a machine that's tucked away and rarely gets attention.

Haha! Well, it's a design problem, right? If you set out to make a computer that's unobtrusive, and you've got a history of people laughing at your "cheese-graters", what do you do?

It's a pretty tiny machine though. I don't think you'd have trouble finding a space for it.

I live in a city full of seagulls, and sadly that bird is only using that cute foot-slapping action to bring worms to the surface so they can be eaten. This youngster is making the mistake of trying that on stone. Art is dead.

That's all blatant scapegoating, plus it ignores all the great work she did from the 2nd season onwards, and most importantly ignores the fact that she loved that show more than any of you viewers did.

Nobody knows yet. They've got to be continuing the Juno storyline somehow, but maybe they won't advance it in every single game. It does get to be a bit much if every game is "SAVE THE WORLD, BRO-JESUS". I'm from the camp who'd happily see them just do historical stories with no sci-fi though.

I'm not talking about it being just a little bit off. It's bizarre, otherwordly, as if they were so giddy about getting Nolan North to work on their game that they didn't dare tell him, "This is shit, Nolan".

No, it's using first-person view where "you" (the player) are an Abstergo employee in their research labs, investigating genetic memories. They've reduced the amount of modern day connection, but it's still there. In the fiction, apparently it's no longer necessary to be an individual with strong hereditary connection

#xbone is almost all negative tweets because that's the derogatory name for the platform. I'm surprised I would have to point this out to anyone.

Oh yeah, that too!

Yeah I suppose there was a little of that, in his badly-constructed attempts at ornate language. Ultimately though, I really think Rocksteady thought he'd nailed the Cockney accent, otherwise they would have used this idea for a bit of humour.

A little jump in time, just like they did with the Altair section in Revelations. Perhaps Abstergo wants to discover the location of an artefact in the modern day, so you'll play as Aveline in some kind of reverse Tomb mission to bury one.