notgoodforyou
NotGoodForYou
notgoodforyou

I have, and in fact I believe they’re even worse; I’ve been complaining about them since their inception in TF2 back when I saw the update roll around first-hand. That doesn’t change the fact that lootboxes, even the way Overwatch does it, are problematic not because of the profit issue but because they’re designed to

The weirdest argument I keep seeing is that loot boxes aren’t gambling because you can’t make cash out with them. But it’s not like gambling is regulated because (shock horror) the player might actually get something of value out of it, it’s regulated because it’s a dirty business on stacked rules that preys on

Ironically the Switch’s biggest selling point seems to be all the ports, especially for people who aren’t actually interested in Nintendo IPs (I know, they exist; It’s kind of eerie). Graphical fidelity be damned, playing Xenoverse on the train is amazing.

I’m a little disappointed that the story is actually easy to chew, because I was actually getting into the obtuse nature of Warframe’s world where everything was super vague and yet just coherent enough to keep me hooked. That said I do love me a solid cyberpunk rebellion tale and heck it’s got a lot of character. I

No, that’s absolutely not what sales and marketing is, and not only is that a dangerous line of thinking that excuses abysmal business behavior, but is also one that any first year marketing course would tell you is the wrong way to approach business. “Sales” isn’t selling someone a product, then removing a portion of

This is so f@#&ing wholesome I think it made my week. Even compared to the news of Fortuna being released which I was hyped for for a while now.

I honestly thought it was pretty clear. For the longest time the game industry has repeatedly been caught lying and manipulating their customers, with a shocking frequency in the last year alone. They’ve doubled down on aggressive monetization and anti-consumer behavior, such as employing psychologists to get us to

Yeah, but that was back in 2012, when the mobile market actually had quality titles (and was even believed to eventually compete with big league consoles) and wasn’t just a money farm for lazily developed and dangerously addictive games. The reality is that the mobile market is just so absolutely flooded with cynical

To be fair here, FF 15 was in serious dev hell and went through a lot of changes so it was kind of a miracle we got what we got.

Let’s also not forget that Ubisoft has previously gone and tweaked microtransactions in the past for the worse, introducing lootboxes in Wildlands and Siege.

Thank you. I was always skeptical of this argument from the beginning but between this and similar charts I’m just getting plain sick of it.

On one hand I get what he’s saying - he didn’t think about the microtransactions because he didn’t feel inclined to get them - but on the other hand, you’re right. Microtransactions are different from DLC in that they’re ingrained into the core part of the game, and thus have to be judged accordingly. On a purely

This. To say nothing of the fact that just looking at their past actions as of late pretty much cements the fact that we can’t actually trust them to ever be ethical in their microtransactions. Even if they start things off “fair and balanced” that only paves the way for future attempts to be more egregious. Sometimes

I’m not sure how true that is given that the remake that came in its stead was originally released as a Wii exclusive and only later ported to other consoles as Reloaded.

Or the scene where Anakin is seen without his helmet for that matter.

Very funny. You and I both know that's called Seppuku.

Very funny. You and I both know that's called Seppuku.

Given the games tend to be largely the same thing every year and are probably built off the back of the same code of the previous game, how is it possible for it to be having THESE kinds of bugs? I can maybe understand if the case was moving to a new engine or adding a brand new mechanic or something, or if it was

I still have no idea how the game does not have some sort of campaign mode. I mean, when 90% of your marketing was the story for the game, it’s unbelievable to not see a way to experience the story in the game, especially given how much more and stuff they actually put in.

Thing is, devs can opt out of this system if they want, meaning problem devs will continue being problem devs.