neterim
Neterim
neterim

Well said. This is the only MMO so far where I’ve felt valued as a player.

I played a bunch of MMOs, for thousand of hours, and FFXIV is one (probably the only one) that has touched me emotionally this much. I have somewhat regretted playing WoW, Rift and many MMOs for as long as I did. FFXIV, though, I do not regret the 6k hours I put in. The devs genuinely love what they do, and they try

I mean, aren’t the ones not able to stop insulting others butthurt, too? If someone can’t control their urges to spout shit at people, they might be the one not very good at handling their emotions. Saying the one receiving is the one that should take it in and deal with it is quite lazy and irresponsable.

Big chance that if you do not like Nioh (the gameplay of it), you won’t like this. My friend told me it plays similarly, minus the stance system

Totally agree. I often highly recommend games to my friends and when they ask if I play, I’m like : “nope, I don’t like it” XD

That mechanic has been created/used already in other MMOs that have a player-based economy (DOFUS has that, Star Wars Galaxy, Albion Online, Ultima Online, etc.)

I was surprised to see most of my friends play, too. Their marketing team probably work pretty hard; MMOs don’t need to bring something new or even be good to attract people, as long as there is a big, active community/buzz around it, it will being people in...

I finished the game and did everything it had to offer, and I still can’t say I loved it... It’s getting obvious to me that I’ve become very impatient, because Death’s Door, no matter how good it is, felt very slow.

It gets easier later on the gald management; Materials that drop from enemies sell for a lot of Gald. I don’t know if difficulty changes drop rates, though.

It’s like MP management in most JRPGs, especially the older one (or persona 5).

It’s a hit and miss thing, I would say. It forces me to be conscious of what items I should bring and what character I should have in my party; definitely not everyone’s cup of tea.

I assume it’s objectively good, but like the Walking Dead, I couldn’t get into it at all. I honestly thought people loved it like a “it’s so bad it’s good” thing

Not defending the idea of being so gratuitous, but them being blatant is better than being sneaky, imo. At least I know what to expect...

Some games/movies/series just force it on you

The equivalent would be a science-fiction movie with theory that would take me far too much time to comprehend if I had not delved into similar things before...wouldn’t it be?

I think the idea is that a Metroid game could come out that isn’t a Metroidvania (like they do with Zelda or Mario, sometimes). Of course, that’s possibly never going to happen.

I mean, I know the trailer is public and all, but it would have been nice to be able to scroll through Kotaku without being spoiled a cool nostalgia surprise in a game that’s not even out yet...

Trailer’s awesome though!

It’s genuine; I get the weird feeling he’s having, and also can’t really articulate it (maybe nothing’s actually off, possibly just personal tastes). Metroid Other M was 2.5D and I didn’t feel that from it. I definitely don’t care though, the game seems to be pretty amazing! Definitely not a “retro-nostalgist” only

They did talk about it, although I don’t fully remember the details : You’ll be able to summon friends into your world instance and play with them on your map

Did you play Sekiro? I’m fairly certain we’re getting an actual, legit jumping system.

Because you then have that itch to reduce difficulty when you’re struggling. It’s nice to face a challenge that I know I can’t overcome without getting better.

To be honest, I found Salt harder than Blasphemous, but they’re also quite different.