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Being bad is kinda fun in Helldivers though XD

I can’t talk much for others, but I think there’s a difference between a game that is by essence live-service, versus a game that you feel like they just slapped live-service in it when it could have stood on its own without it.

We already had our own internet and stuff, they wanted to add their own network and have everyone pay for it. Pretty much installed an antenna on the roof which offer a 950mbps internet which they split in 16 networks (one per apartment)

That’s in the best scenario, which we rarely get. I feel like so many people says it will make development easier (I lack a better word here), but I’m fairly positive most indie games and small teams will still stay pretty vanilla in their development method...

AAA will use this tech much more than small developers,

I don’t think the people in the games industry that wanted it to be seen and experienced as art are the same people who are obsessed with this tech, to be honest...

I find it to be difficult; saying it’s inevitable is kind of a self-fulfilling prophecy... It’s the “argument” that is used by nearly anyone trying to sell me something I don’t want (like internet in my appartment complex, which we refused after being told it was inevitable). Obviously this is not exactly comparable,

You know, I could hardly word why I find the whole AI stuff jarring, but what you said about intent is totally what it is for me.

I could see it working with a whole intentional system, but it feels to me that the goals of these companies right now is innovation for the sake of innovation and potential money...

I just

To be honest, I saw the post and was like “is it out already?!”

So yeah, not gonna read anything remotely close to some sort of spoiler

Makes me wish consoles had mods support; PC Elden Ring’s got a persistant co-op mod which is just sublime

We got it, you hate the game. I told some of my family members to absolutely buy the game due to the insane boss fights and moments the games over that I thought were even better than some of God of War’s highs.

There are ways to say that you think the game is bad without disguising it as some sort of irrefutable fact

I feel like a lot of those were a “natural” evolution that kept most things that made the series unique and loved. Metroid Prime had stellar atmosphere and exploration. GTA was still as whacky and crazy, just from another perspective.

I love FF16, but I do think FF13, 15 and 16 are a departure from the gameplay

God of War and Bloodborne definitely led my decision to buy a PS4 and later on, a PS5. A lot of games in general that could sell consoles are not console exclusive, I’d say

As much as I get where you’re coming for, the highs of FFXVI were absolutely phenomenal and the battle controls and feel were (for me, at least) better than most games of the genre. I have played absolutely every mainline final fantasy games and a lot of combo/action game, and I felt like FF16 was the “action game” of

Sorry I didn’t see it earlier; I guess it’s probably too late now

I often play non-meta, or end up playing meta while not even knowing it’s meta. The point is for it to be possible to do content with my builds, not necessarely for them to all be “efficient”. Path of Exile does this pretty well. You’ve got builds who does insane amount of damage which attracts people who love being

Thank you for staying this long. I miss the “golden age” too, not too sure where to find what I can’t find here anymore! I might as well start writing too.

Take care!

...what?

I tried to start season 3, and I just couldn’t. I am also weirded out by the crazy amount of make up on some characters at time, which is something I never thought I’d say about anything

I’d assume it’s not confidential, but the sheer amount of playtesting they’ve been doing for months in my city is just crazy. A bunch of friends at school have been playtesting it for a while now, one of their studios being literally in the same building

When you see it as a game and nothing else, than yeah, it’s hard to understand why it works. But when you see it as a community/social game, then it kind of starts making sense. Like Diablo, Path of Exile and most MMOs, new wave of content is a chokepoint for players; a moment for friends to come back to play