I don’t know what cool clockwork world you live in but most cars don’t emit steam no matter how much you drive them.
I don’t know what cool clockwork world you live in but most cars don’t emit steam no matter how much you drive them.
No, you didn’t. Enemies don’t respawn like that.
FFVIIII?
That reminds me of the sad table in the corner of community college anime ‘cons’, covered in 8th grade level artwork with a sad weeaboo behind it, usually with one of their parents.
100% Jet Bike user in MK8. Almost always placed in the top two when I was playing online, until I quit because unless you’re far enough away from the pack to survive a blue shell, it’s 20% skill and 80% luck that wins you a race.
I’m sure you’ve been in plenty of potential life or death situations and are 100% qualified to speak about things other people should have done.
Hearing Old Snake scream SUNLIGHT was great. Man, MGS4 was a great game.
Oh, you mean that video that showed up days after this article was posted and I asked those questions? Way to be on top of it for me.
Mirror of Fate is one of the worst GAMES I’ve ever played, forget Castlevania. I was pretty worried when I saw they were making Samus Returns, but the general critical feeling so far is that it’s pretty solid, which is good, because MoF was anything but solid.
Who ever said that it wasn’t? What is your statement even trying to argue? No one is saying MH has never been in the west before. I have no idea what your point is.
By making it one button combos? By removing the potion animation so people can just chug without thinking? By adding a hook so you can get sent flying with absolutely no repercussions? By adding damage numbers so crybabies can feel get their dopamine fix?
We didn’t get Final Fantasy V because it was deemed too complicated for us, and FF4 was significantly dumbed down as well.
When I say I don’t use items, I mean things like flash bombs, traps, barrel bombs, etc. My loadout for a quest is generally 10 pots, power and armor charms, 20 whetstones, and gathering equipment. I usually have 99 paintballs but I have them because I take them from the box every quest and rarely use them. Generally…
No one said that we don’t. I love complex games. But for some reason many Japanese devs think we don’t. It’s been that way for years.
Well, one would hope that they have not dumbed it down. But that’s the whole reason I’m posting in this article because the author has seen the actual gameplay.
I’ve no interest in traps, items, or environmental manipulation. I’ve never used them since the PS2 game and I wasn’t planning on starting now. All I care about is if the game is still fun, and by fun I mean challenging enough that I actually have to try.
That trailer is extremely concerning to me as a long time MH fan. It showed zero actual combat except some ridiculous machine gunning attack with a bow gun. I can’t help but feel that the reason they’re being so cagey about the combat is because it has been dumbed down significantly and they don’t want that outcry…
Well...thats good, I guess. But what about the actual act of attacks in combat? Basically I’m worried in their attempt to capture the western audience, they’ve neutered the experience and made things too...button mashy. I’ve already heard some very concerning things about the game (visible damage numbers?) And Capcom…
Since you actually saw the combat and seem to be one of the few people who did who has also played the more traditional MH games, can you tell me if it looked simplified, or is it still the same deep, methodical, combo based, positionally important system from past games? Please tell me they haven’t killed the goose…
I genuinely am and I’m not afraid to say so. The MGS5 engine is amazing and the game itself looks really fun. I’m not expecting it to be a metal gear game at all, but that’s fine. It looks like fortnight with mgs graphics and I’m okay with that.