Most people cannot play sports at the professional level.
Most people cannot play sports at the professional level.
Well, yeah, there’s a definite structure to gangster films—but you specifically called out the treatment of women in Sleeping Dogs.
Wei Shen was no saint in that regard; he was actually pretty shitty to a number of his dating prospects throughout the game—but that’s a comment on the character, not on the way the…
The simple answer is that collision and two sided rendering are expensive. If the vast majority of players will never see it, and aren’t supposed to see it, the cost for rendering that surface and processing collision for it would be an unnecessary drag on system resources. PUBG is already unoptimized and plays poorly…
You can make both sides check, but it doubles the amount of resources used for checking what isn’t going to matter 99% of the time.
Surfaces in 3-D computer geometry are generally one-sided to speed up computation - typically a face of a surface is defined as a triangular or polygonal series of points in clockwise (or sometimes, depending on the system, counterclockwise) order, which means there’s a natural “front” and “back” - if you look at a…
“Nevertheless, surely there must be a way to make two-way collision detection on surfaces?”
Oh, it’s been solved. It’s even rather trivial to do.
In other words, I’m not interested in criticizing something that doesn’t exist yet. And when something like that does exist, I personally am more interested in exploring why it exists than I am in just mindlessly raging about it.
Excuse me, there’s no argument. Speed 3 for the win. Always.
A big ass-dragon.
Couldn’t have said it better. I’d almost turned my back to action thrillers thinking they were just lazy, dumb, Michael Bay-type vehicles to subsidize studios/producers for Oscar fare with their profits.
What makes me fondly remember Vanilla isn’t the mechanics or the overall difficulty, it’s how the world felt. Vanilla WoW is you being an adventurer and going out to find adventure with no overarching story to railroad you to the end. The world wasn’t in danger to be destroyed and there was no big bad that showed up…
So, at first I was annoyed by this blatant profiting of addictive tendencies that loot boxes are becoming.
I tried it as well and I don’t understand it either. If it is loneliness that drives this system, why don’t people just join clans/guilds and join a circle of likeminded people to interact with instead?
As a gamer and child of the 90s, this post just made me realize that we’re old enough to start doing “ Kids these days “ and “ Get off my lawn “ posts.
Unlike another commenter here, I can appreciate your take. It’s definitely one of those weird things of the 21st century, and it’s not for everyone.
I actually think it’s the opposite?
Tell that to the rest of the world where shit like this doesn’t happen at the rate it does here. Does no one want to commit acts of terror in the rest of the world? Only in the US?
The problem is radiant quests overflow your quest log and drown out everything else. Also they are a poor replacement for real side quests with substance. It was a cheap, lazy and redundant way to throw in a ton of quests so they can brag about how much content they have in the game. Much like the settlement system…