Plus, you have the added bonus when watching the show after playing the game... of spending half the time going “OH! That’s where the <insert ridiculous thing> comes from!”
Which is kinda fun. It’s like watching an actual prequel.
Plus, you have the added bonus when watching the show after playing the game... of spending half the time going “OH! That’s where the <insert ridiculous thing> comes from!”
Which is kinda fun. It’s like watching an actual prequel.
Clearly, you don’t understand what “realism” is. Because Elite Dangerous, with its speed limits, sound effects and really really short-range weaponry... is anything but realistic.
You’re talking about a Fire Upon The Deep-esque ultra-high-tech setting where technology is pretty much indistinguishable from magic.
This reminds me of when the whole moon-exploitation thing was first implemented. I ran a teeny tiny information-gathering corporation (just me and a couple of other people setting up insta-jump bookmarks and scouting out mining opportunities and stuff), and we made a killing doing preliminary research into the moons.
Ba…
Shame nobody has exposed him to the *original* Dead Space... System Shock 2.
A John Carpenter directed System Shock 2 movie might be kinda cool. I mean, he could really draw upon his experiences with The Thing when it came to portraying The Many.
I dunno, I’m kinda disappointed. Somehow it would have made more sense to me if he were playing Dark Souls.
The premise seems a bit odd.
Their solution to the cold, is to have a gigantic exposed incinerator?
Why wouldn’t they just... go live in a mine? Build an underground city?
Now that would be cool (pardon the pun) - an Arx Fatalis city sim; like Dungeon Keeper, but with access to the frozen world above, and more of an…
I like how America keeps pretending this is somehow unprecedented.
Has everyone forgotten Bush already?
If we could maybe not have the sight of an animal flailing pitifully in its dying moments right there, animated, as the headline image when we’re scrolling through a gaming website... that’d be great.
It’s called “optimization”.
The machinations of the big publishers seem to have paid off - they have everyone genuinely surprised when a big budget title *doesn’t* run like shit... no doubt they’ll push this idea a little further in generations to come. We’ll have audiences extolling the virtues of some new mega-budget…
Not sure how unique that was - it was rare though. Westwood also used voxel characters for things like Lands of Lore 3 (though Lands of Lore 3 was probably later, I can’t be arsed to look up the dates right now)
“Don’t worry, you don’t need to be a huge LOTR fan to enjoy Shadow of War.”
In fact, it’s probably better if you’re not a huge fan of Lord of The Rings. Because if you’re a huge fan, you’ll probably loathe the manner in which everyone makes free with the source material... twisting it in whatever ridiculous fan fiction…
PC games seem to be criminally under-represented here. I mean I know PC gaming has generally been more of a hobby than the console market - aimed at older age groups. But still...
Unless I’m missing something, I don’t even see Grim Fandango anywhere (and that alone is a major sin), let alone older Lucas Arts adventures.
…
“Quantity over Quality is the problem.”
Actually, I’d adjust this to “Illusion of quantity over quality” is the real problem.
Because it’s not actual quantity. You’re not doing more things. You’re not getting more quests. You’re doing the *same* thing, repeatedly. It’s like saying... every box of ammo you pick up is…
It’s not dying. It’s just settling into a longer-term form. Don’t forget; when the MMO first became a big thing with the likes of Everquest, the majority of players were playing on crappy ancient connections, and gaming as a whole was less known to the broader world.
Personally, when I started playing WoW and Eve (back…
“Volition released a steady stream of games in its Saints Row and Red Faction series throughout the early aughts.”
Yeah, let’s just totally forget how they made the greatest combat space sim in the history of gaming... which still hasn’t been usurped, and which famously didn’t sell well and basically brought about the…
Does anyone else find the Destiny art style deeply uninspired? It looks like it’s literally nothing more than borrowed ideas, squished together; the banners look like artwork from the Wipeout franchise, the weapons are all obsessed with being vaguely-sci-fi versions of modern day stuff, the armour is... generic…
Of course the difference between Elite and Eve would be - that in Eve, the stories entirely revolve around actual things that actually happened; big wars that were actually fought by players and so on.
With Elite, it’s more a case of... some scripted largely isolated thing some players have discovered, and some lore…
Bethesda certainly seem to be making a lot of money out of modders, whether they actually squeeze money directly out of the mods or not. Seems like every new gimmick in a Bethesda title originates in a mod.
I’m genuinely struggling to think of a post-Morrowind Bethesda game feature that... *wasn’t* done first in a mod.