“WHY DID WE CARE ABOUT THIS?!?!?!?”
We care about what TV (and now the internet) tells us we care about.
It told us that we cared about this generic posterior.
I never really understood it either, and I’m a great connoisseur of arses.
“WHY DID WE CARE ABOUT THIS?!?!?!?”
We care about what TV (and now the internet) tells us we care about.
It told us that we cared about this generic posterior.
I never really understood it either, and I’m a great connoisseur of arses.
“devs ended up being secretive all throughout the 90s and 00s”
Did they, though? I mean, a big section of every monthly gaming magazine... was previews. Like, right now, I have a huge collection of PC Zone magazines (I ended up writing for them in the end), dating back to 98... and the front third of the magazine was…
A big problem in this regard, is how few gaming journalists (and I speak as a former magazine writer, current indie developer) know *anything* about how games are made.
They’re supposed to be the expert opinion, the voice of reason and knowledge. But I’ve known gaming journalists in pretty prominent positions who,…
“You could make that argument that a lot of these issues were caused by the secrecy.”
...Um, what secrecy? Developers were never particularly secretive. I think a big problem here, is that people are confusing developers... with publishers. The major publishers (EA, Activision and Ubisoft) have always been shady. The…
Society in general has developed a very unfortunate attitude towards creative works. People seem to have this strange notion that they have a fundamental right to be entertained; that entertainment is not some luxury, that it is not something of actual value that they should have to pay for and whose creation they…
I find it a bit sad that Thief 1 and 2 seem to have been kinda forgotten in the modern age - people keep acting as if Dishonored is somehow doing things that nobody has done before... when in reality, it’s doing a pale imitation of its ancestor, with none of the game balance (throughout the Dishonored franchise, the…
Yeah... I... don’t think you got the point of the episode.
I’m planning on doing my part to screw with the averages in some small way.
I’m developing a game. It’s a modern-day classic parser-driven text adventure written in an engine what which I done did make myself. It already went through Steam Greenlight, so I’m now in full production.
But what that actually means, from the…
As an interesting point of contrast where Brooker’s career is concerned, he used to write for PC Zone - a UK gaming magazine (Terry Pratchett’s daughter, Rhianna, used to write for it too before *she* got famous writing for games and the like).
And in PC Zone, he used to do a last-page piece called “Sick Notes”... in…
“She is in jail and ends with her awkwardly screaming obscenities along with this random dude they introduce out of nowhere.”
Counterpoint - the more she screams those obscenities, the more she feels free and the less awkward it becomes; two strangers, suddenly falling right out of the system, realise what actual…
How grainy? Because I get a bit nostalgic about Duke 3D’s stripper lady clips which were so low res, you had to stare at them for a moment to figure out what they were supposed to be. Reminds me of sitting there playing the game covertly as a kid at a friend’s house, giggling hysterically at all the rude and gory…
See, I find this odd... not that I’m calling you crazy.
But personally, I’m finding the whole obsession with full, open worlds increasingly tedious.
Take Witcher 3 for example - it’s very impressive. Its main two maps (Velen/Novigrad and Skellige) are both bigger than Skyrim in terms of surface area, and the Velen map…
I dunno, but it seems a bit niche. To mod fans. I mean, general electrical goods? Sure. But just fans? Seems like a missed opportunity to me.
Good luck with NOLF1 - I replayed it a couple of years back... it has some truly maddening moments. Like the forced stealth level in which killing or incapacitating anyone, even silently and with no witnesses, instantly activates the alarm.
Although, perhaps, not as much of an achievement as people make out. Everyone always seems to forget Unreal... which featured a certain class of enemy (leaving aside its usual monster AI) that was actually a re-skinned multiplayer bot limited to one weapon, capable of leaping around in a far more dynamic manner than…
Hell, it’s a useful way to teach kids about programming when you think about it - with computers, they will absolutely do *exactly* what you tell them to do, no more, no less. And of course, all software, no matter how complex, boils down to instructional reading/writing.
EDIT: Oh, that other guy said this too. Well,…
I never used kek. I found it strange, as a former WoW player who started playing when the game first came out, to suddenly discover that kek was a thing.
Because I played Horde. I never ever saw “kek” in chat. I saw “bur”, which was what “lol” looked like when Alliance players said it. But I guess, due to the fact that…
Yeah, the cultural theft aspect is kinda... bullshit. This is just a story about a guy who stole a load of stuff from a whole load of people.
I think the actually, genuinely interesting cultural element has nothing to do with black and white... but rather, language. The fact that he got away with it for so long, simply…
“Dear god, I can’t fathom why people support this when it doesn’t benefit them in the slightest”
Because... youtube celebrities are pretty obnoxious? Because the modern idea that it’s perfectly acceptable to make a crapload of money out of just... consuming entertainment that someone else made, without giving them a…
“...but I can’t get the full experience of Player Unknowns Battlegrounds by watching someone play it.”
The real definition and nature of a “game” is that it’s a logical puzzle with a risk.
All games boil down to this, when we’re talking about the *game* aspect of them - people like to pretend that computer games are…