nbrakespear
Rather Unexpected
nbrakespear

I really enjoyed Wasteland - the big, sloping expanse meant lots of high-speed chases and powerful hits.

But that Japanese one with the ledges at the side? Thank god that got flattened. Those bumps just murdered your speed every time; you’d hit the wall driving up them, and go flying too far coming off them.

“It was the Macintosh’s must have game at the time.”

Which is why nobody mentions it :p

“Portals, which can send you to specific coordinates once you learn the glyphs to turn them on...”

And don’t behave at all like the trailers implied (the trailers showed instant transitions that clearly were not achievable with the engine).

Also, after a FULL YEAR of development time (and let’s not bullshit and call

Your whole attitude is one that it is seen a lot, and it is inherently racist (leaving aside the utter, laughable folly of it). Because your attitude leads us down one of two possible paths:

ONE, we hold a very specific grudge indefinitely. We hold the current and subsequent generations of English people as accountable

Certainly, speaking as a Brit who spent some time living in America... I think America has a big problem at the moment with the definition of “white”. Basically, “white” people are white Americans, or people they can pretend are white Americans.

America has no real concept of a white person who... isn’t American,

“The PC beta also appears to be exceptionally polished and well-optimized.”

I find it depressing that we end up being shocked when an obscenely wealthy company making an obscenely well-funded game actually bothers to optimize said game.

Quite frankly, I don’t think we should mention this in such a context; it should be

“It’s not logical or smart, it’s just the authors knowing what’s going to happen so the character perfectly anticipates everything.”

This, totally. I enjoyed Death Note in its anime form, but good grief... that writing.

“Clearly, Kira is a left-handed person who was born on a Tuesday and lives on a street with an even

“What if Tron but with guns?”

So... Tron 2.0? Because that was a thing, yaknow...

“While a game like Strafe accurately capture the visual style of Doom and Quake...”

Except not really. Or, you know, *at all*, given that Strafe’s models were inferior to Quake, and its art style was generic sci-fi while both Doom and

The inherent problem with games and serial killer stories is the same problem that faces games with old-school horror movie enemies - having one villain means the player can’t fight them and win until the end, so you either fill the game with contrivances and convenient plot armour, or you have a story in which the

“...but distilling games (or any other piece of media) like that is not a good way to exemplify why you like or dislike it”

I dunno man. I’d say he was spot on. The fact that you *can* reduce LA Noire to a repetitive pattern is a central problem with the game. Every investigation ended up feeling really, really

“I kind of wish that it had been developed by someplace like Bioware instead of Rockstar”

Why? So you could have even *more* situations in which your dialogue choices were inexplicably restricted and/or produced a result that didn’t match what it claimed you’d be saying?

“weeds especially”

A weed is just a plant growing where you don’t want it. It’s not a classification of plant.

This *could* be absolutely fantastic. Like, Supernatural’s better seasons but with a broader, better-written world.

But it really really really needs... to have Jeffrey Combs in it.

Don’t count an upgrade - it has nothing to do with your machine. It’s just a horribly optimised game. You could spent a heap of money on a shiny new CPU and GPU, only to find that the game doesn’t play well with that particular hardware combination.

Last night, I spent an hour tweaking settings, and gained maybe...

I swear, if they’d stripped the rather generic space gameplay, kept the procedural world generation, acquired the rights to make an official Rick and Morty game, and given the player their own “broken” portal gun that opens a portal to a random world each time?

Job done. Much hilarity, adventure and money.

Except *do* you have to appreciate the “post-release” work that has happened?

As you say, it should have been early access. Early access means the game isn’t finished. No Man’s Sky wasn’t finished. They charged full triple-A price for an unfinished game, and now people are celebrating the fact that they’re... finishing

On a machine with an i5 processor and an RX 480, NO NO NO.

It’s still broken as hell. My machine runs Witcher 3, Dying Light and GTA V just fine, but No Man’s Sky 1.3 was frequently dropping below 30 FPS, and often dropping as low as 15.

And that’s leaving aside the fact that the textures wouldn’t load properly, and all

It’ll be interesting to see if this update basically amounts to a model pack (that players will, like with the original game, soon tire of seeing yet another planet with synthetic trees etc), or if they’ve actually addressed the underlying problem of “no matter how many variations, you’re still only varying a very

“In any instance, fuck him.”

Or, you know... don’t. Because like... that’s... the whole point...

Remember when Volition made the best combat space sim ever made, whose epic singleplayer campaign and huge battles still haven’t actually been overshadowed by any subsequent game... and not enough people bought it, and so Freespace 2 became simultaneously the greatest combat space sim and the combat space sim that