mrm1138
mrm1138
mrm1138

No, I liked Oculus a lot.

I never got around to checking out season two, but "Epitaph One" was the first episode that actually made me feel excited for the series. On second thought, what I should say is that "Epitaph One" made me excited for a series, as I would have preferred a show that took place almost entirely in the post-apocalyptic

Having seen Rawhead Rex, Book of Blood and Dread, I'm not that surprised.

I think it still feels a bit oddly disjointed at times, but it's much better than the theatrical cut. (That said, I really miss the theatrical ending.) Given that Barker said he wanted to turn Nightbreed into a franchise, I'd like to see it become a cable TV series (with the first season adapting and expanding upon

Given the fact that Fincher requested the props department for se7en fill up all of John Doe's notebooks with writing and collages, I'm surprised he didn't just hire someone to ghostwrite and illustrate completed Amazing Amy books.

Thanks for the explanation! Given that our group can only get together once a month, I don't know that we'll be moving on to any other systems anytime soon, but if we do, I'll push Numenera. Having looked into Numenera a bit more since my previous post, I've decided that I need to play it at some point due to the

According to the IMDb, without commercials, the theatrical cut is 2 hours and 23 minutes, and the extended cut is 2 hours and thirty-five minutes. That said, those extra minutes make it feel like three hours.

I imagine it would be three hours of people dying from the bubonic plague in graphic detail.

I think you might be getting this slightly confused with the 2004 King Arthur film. Kingdom of Heaven received an R rating even in its theatrical cut, but King Arthur was cut down to earn a PG-13. (Watching the unrated cut reveals that it was most definitely intended to have an R rating.)

I'm very curious about Numenera. The campaign setting sounds really unique, and I'm always looking to try systems that are a little lighter on the rules. I'm curious as to what your group grew tired of when it came to the game. Also, how exactly does the combat system work? As I mentioned elsewhere in the thread, I'd

I unfortunately haven't yet had a chance to play Dungeon World yet, but I have been playing a lot of 5e. What I'm most curious about is if anyone has had a chance to compare the two systems. Obviously, 5e's combat is much faster paced than 4e's, since it gives a lot of preference to narrative-style combat over maps

Hear hear!

And I'm sure they're trying to mitigate any loss of profit they might make from making the basic rules a free download. After all, there are probably a lot of people who will try out the game using the basic rules, decide the new edition isn't for them, and move on without buying a single book.

It sounds like some kind of Craigslist hookups site for fantasy geeks, but Wizards is cooperating with local game stores to organize D&D Encounters. It's a series of short, weekly gaming sessions geared towards more casual players.

Okay, that's pretty damned heartwarming.

If the price makes you gunshy, a cheaper and even more rules-light alternative is Dungeon World. I unfortunately haven't had a chance to play it yet, but from everything I've read, it sounds more geared towards casual play than D&D.

The combination of the words "Eldritch Knight" is seriously one of the most badass things I've ever heard, as is the Weapon Bond ability you automatically gain with that archetype, in which you can summon your weapon into your hand (as long as it is on the same plane of existence). Fuck. And. Yes!

I have to say, the starter set is actually worth the twelve bucks on Amazon for the introductory adventure. It's surprisingly meaty, story-heavy, and provides at least a few sessions' worth of material.

And if anyone needs an extra PHB on top of that, I can hook you up! My group also went for one whole session before realizing we didn't like the style of gameplay and moved on to another system.