mrm1138
mrm1138
mrm1138

Ouch!

I've seen Numenera mentioned a lot, but I'm curious as to what the system is like. Are the die roll effects more narrative than statistical (e.g., does it use a "yes, but.." at lower results like Dungeon World)? Does it integrate cards, like Savage Worlds?

Which is why it really helps to find a group of like-minded people who prefer the same style of play. It's not always easy, but at least it's not as difficult in the days of the internet.

I'll never understand why so many people—especially people who claim to have no problem with people playing LGBT characters—get all bent out of shape over the tiny paragraph about sexuality. I see absolutely no problem with explicitly telling players that they can make their characters whoever they choose to be and

Yeah, I should elaborate that the adventure included in the starter set, The Lost Mines of Phandelver, is surprisingly meaty! My only experience with 4e was its starter set, and the adventure contained within had a setup that consisted of, "There are monsters in a cave. You should go hit them with your sword." In

If you just want to try it out, I would recommend picking up the Starter Set, which you can get from Amazon for about twelve bucks: http://amzn.com/0786965592

I was asking about that earlier below someone's comment about Apocalypse World. Out of curiosity, have you played 5e yet? The one thing I'm curious about is how the combat in Dungeon World flows in comparison to 5e. I find that combat is where tabletop RPGs tend to slow down (ironically), and I'd like to find a system

My group has been playing just fine without them.

I dunno. I think some people were ready for a new version as soon as they figured out what 4e was all about.

Speaking of Apocalypse World, has anyone played the fantasy hack of the system, Dungeon World? I've heard that it's faster, more narrative-based, and freeform. Unfortunately, I haven't had a chance to try it out yet. It sounds like a lot of fun, though.

2. There are feats you can choose in lieu of increasing your attributes, but they are unfortunately not included in the basic rules. There is a feat called "Shield Master" that looks like what you're thinking about. Of course, you'd have to wait until 4th level to take said feat and, as previously stated, at the cost

Yes. Although it's helpful to know someone who has played before. It's not impossible to learn on your own, but it goes a lot faster when you have someone who's familiar with the system (or at least an earlier iteration, since some things are similar from edition to edition).

Tell me about it! I've hosted two sessions so far, and each time a group member has had to cancel. Sometimes being a grown-ass adult with responsibilities and stuff sucks. :(

Yep. I'm a newbie. I tried playing 4e soon after it came out and really disliked the way it was basically a miniatures war game with some roleplaying thrown in between the interminable combat rounds. 5e is much more along the lines of what I was hoping for when I first tried playing D&D, and the experience (if not the

I actually prefer the NIN version because I like the instrumentation better. There's something about the dissonant chords and the piano during the chorus that evoke more emotion for me than Cash's admittedly soul-wrenching rendition.

I think "Cassandra Gemini" is actually rather amazing all the way through. It hits the ground running and barely stops for breath, save for a relatively short passage in the middle.

I nominate Presto as their worst over Test For Echo, and "Virtuality," despite having some stupid, shitty lyrics, is actually otherwise really good.

I would actually make the case that the lyrics for "Hurt" are pretty good. If you need evidence, listen to Johnny Cash fucking sell it in his version.