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Gumbo
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The feeling is 100% understandable. You get invested in a game like this and it becomes just as real of an emotional experience as anything else. It's not quite, "Coach of your pick in the Super Bowl chooses to pass over a surefire easy run-in touchdown, losing the game on an interception as a result, washing an

Anytime I feel like our television production standards are slipping here in the US (and they definitely are) I need look no further than Japanese TV shows like this with giant, obnoxious overlays all over the place and perpetual face bubbles as if we need to see expressions as people they sit and watch whatever

Of course. They'd be basically printing money. The general masses would eat up a microtransaction-laden mobile game with licensed Nintendo IP. It's maybe even more lucrative than the collectible toy market Nintendo jumped into with Amiibo.

You go, artists formerly known as Electronics Boutique! Capitalize on that insatiable nostalgia that has been keeping Nintendo afloat for the past 20 years almost completely regardless of what they do! Whoo, preorder hyyyype!

Wait, you mean video game companies aren't required by international law to make as much money as possible by nickel-and-diming people for every little tidbit they develop? But...but...it's money! They want money don't they?

I'm all for makeovers but I don't know about these. You can tone down the exaggerated bodies/poses and sexy outfits without making them all look quite so "frumpy," for lack of a better word to describe her aesthetic. Really, that word may come off more harsh than I intend it to be. Because these aren't terrible. I

I'm kinda ok with that. Sure, it smells a bit of censorship. But DOA also reeks of "fan service."

I just came really close to pre-ordering this but I think I'll sleep on it. I dig the style, but it seems a bit pricey.

Arguments about the importance of a game's length aside, let's not sugarcoat the fact that the real issue here is that potential customers got an early heads up that the game may be worth skipping until it hits the used game shelf or winds up discounted.

No. This is where your argument falls apart.

This is easily the most Russian thing I've watched in weeks.

All most minecraft mods do is inject script into the existing game. They just automate the process and occasionally come with new models and textures instead of reusing game assets.

Another former BB employee chiming in.

This is genuinely the most disturbing thing I've seen so far this month.

A fine example of an instance where a factual statement and a joke are one and the same.

Seriously. That's like, "Aww shucks, some jokester went and swapped my half-paid-off Mazda for a free Mazerati. Darn that rascal!"

Agreed. If you invest a lot of time, money, effort, interest, etc. into something—no matter what it is—what's wrong with being excited or happy about something like this? What's wrong with valuing the metaphorical gold at the end of the rainbow?

To any animator worth his/her salt, nothing is particularly complicated about either the initial challenge or the "twist." As Otsuka points out in the video the key is being able to act out the animation yourself. Either in your mind or physically. You have to approach every little bit of the motion logically and

Microsoft just sent me this exclusive footage of a proper in game model:

More like Fordza 6T, amiwrite?