michael5188
MrSimm
michael5188

Wow, how in the world was this game play tested and nobody mentioned during that whole process “Uh I’m 20 hours in, I know what a rupee is..”

It’s all subjective but I really didn’t enjoy Skyward Sword, and it had nothing to do with the controls. I found is so dull and so repetitive. The layout of the world was also very constrained feeling. But worst of all, and I don’t know if this was a glitch in my game or something, everytime I picked up an item, it

I think the biggest factor in favor of it being an easter egg is what else would it be? It’s definitely a purposely painted etching into the shader, and the shape is very distinct, not like random wear and tear type scratches. Curious what an alternative reason there’d be for it to be there.

I think it’s forgettable also in the sense that it isn’t really part of our cultural zeitgeist, like the way Matrix is for example. It broke all these records, made all this money, was this ground breaking technical marvel, and really nobody ever talks about the movie apart from when something like this game or the

That’s what gets me! So worst case scenario, she drives away and he can’t catch her, and then... the end? He has her plate, they can send her a ticket or summons in the mail.

Just look into the issues regarding scale when it comes to train vs truck. There’s a reason trucking is still huge, and not everything is hauled by rail. Each have pretty vital strengths.

huh? What does that have to do with what I said. I’m just saying length of gameplay is over-valued. Open world games that are already 60 hours of gameplay with the main quest and main side-quests, don’t then need another 60 hours plopped down on top of fetch quests and collectables simply cause the devs and critics

Well I don’t think a lack of filler content in most open world games these days would mean a few hours of gameplay. Plenty of these games go over 100 hours if you truly want to complete them and collect everything. The main storylines alone in Assassins Creed games are really long.

But all that aside, the hours of

Well I don’t think a lack of filler content in most open world games these days would mean a few hours of gameplay. Plenty of these games go over 100 hours if you truly want to complete them and collect everything. The main storylines alone in Assassins Creed games are really long.

But all that aside, the hours of

I really wonder what open world video games would look like if we in the gaming community and the industry didn’t place inherent value on the length of a game. (or if there wasn’t, at the very least, a perceived value placed on length)

Honestly I think that’s all it comes down to. Do the characters and the world draw you in. For me I didn’t care about Deacon or the world (all the camps and whatnot), so then all the traversal and missions just felt bland and repetitive to me. But I can see how if you get into the story it can pull you in.

Ah yes, Days Gone. The most overrated “underrated” game ever made.

Whenever I see figurines like this the only thing I can think of is oh that’s just another thing I’ll have to dust.

This just seems like another perfect case for difficulty options for players (even in the sense of an implemented save feature and nothing else changed). I know some people enjoy that tension that no saving and the possibility of losing progress adds. And I know for many of those people having a save feature

I completely agree. I also don’t think the author had bad intentions, and is probably, to some degree, venting here. (understandable) But the desire for more diversity in games could have been spoken about without diminishing the effort to get other types of representation in games.

Particularly for an on-rails game, where you’d think they could push the graphics further.

Been waiting for my life to calm down a bit to buy this game and really soak it up. Now I’m thinking I’ll wait for all the updates to release, since I know me and I likely won’t replay all of it it to experience them.

I’ve always thought 3d Sonic games should be borrowing much more from racing games than from Mario or platformers.  F-zero feels more like Sonic should than Mario 64.

That’s basically how I feel. I could never get into Sonic as a kid. I’d get so excited going fast, and then boom, randomly hit something and lose all my rings and have a clunky jump around depressing moment. It just never clicked with me..

Now playing

This is an amazing feat, and as somone who hasn’t played Dreams I’m not sure of its limitations but I’m sure being familiar with it would make this all the more impressive.