It was very similar to Space Harrier- but it had better scaling effects and level diversity as well as more detailed ground textures (that river in stage one). It was also a lot more fun on the Mega Drive than Space Harrier II was :)
It was very similar to Space Harrier- but it had better scaling effects and level diversity as well as more detailed ground textures (that river in stage one). It was also a lot more fun on the Mega Drive than Space Harrier II was :)
Pretty cool.
Button mapping is already such a great feature and I can't believe it's taken this long. Sometimes developers pick obnoxious control schemes and don't give you the option to fix their layouts. Also, gamers with disabilities should be given the option to optimize controls for their needs at every opportunity.
You don't need to do follow-up damage control just because you misinterpreted an internet comment. Have a nice day.
You are very resistant to jokes. The implication was that the artist of the Mario 2 box never actually played the game (in which Mario is in correct outfit) and then proceeded to screw up the cover. Which is why Nintendo would have created a style guide.
Probably the reason they had to make this official document. Mario has the correct costume in-game- I guess the artist didn't actually play.
Great list. I would definitely add Silhouette Mirage by Treasure to the list (it borders on run n gun, but the platforming and melee mechanics are equally important).
It was obviously never in-game. If it was ever going to be in-game, then they clearly changed the game engine greatly, and they shouldn't be using that footage in their trailer. It's not acceptable when other publishers do it, and SquareEnix deserves the same scrutiny.
What's most disappointing is that the "footage" we've been watching for the last year has all been CG. You can literally look at the footage from the hype reel (13:12 in the video above) and then skip to the actual in-game footage of the same scene (1:14:00 in the video above). The more I see of this game the more I…
If Sony still had a relevant Japanese first-party games development branch, the Vita would still have great first party exclusives. Apparently, that's no longer the case. Without first party support in Asia, the Vita is losing any ground it had in it's prime market: Japan.
Until they can sort out their portable gaming…
Sounds like I'll hold onto my original model. I already have Xenoblade Chronicles on Wii and I think I'll wait another year or so to see if they eventually bring the standard size model to America.
Is there a free demo on PS4? I'm interested, but controls completely make or break a platformer for me so I'm not ready to commit $15 to a game that I might hate and never finish.
I ordinarily do not like modded consoles, but I have to praise this particular example because as a sculpture/model/art piece it just works so well and plays off of the prominent circular forms of the PS1 product design. Way cool.
AKA "The Thug Jug"
I gave up trying to hunt these down only to have my orders cancelled. I can just get them from Europe and Japan via ebay for $7 more and avoid all the stress.
Nintendo is making some amazing products right now and Nintendo of America is blowing it.
I would buy this game if this was a feature instead of just a glitch. I don't want to play Smash without tomatos ever again.
I would love a full-fledged Bayonetta de-make if Platinum were behind it and really fleshed it out into a full game.
Kind of reminds me of the Dark Void de-make that Capcom released shortly after the disastrous main game a few years ago (although in that instance, the 8-bit game was MUCH better than the full game).
Terrifying.
No love for Dave McKean, huh?