Now that's funny. You almost had me :D
Now that's funny. You almost had me :D
The cop was heard to have said "Take THAT you filthy casual!"
I wish he would have just sold off Irrational, since I'm sure there are interested parties. Even without the creative lead, this is still a talented team of artists with nearly a decade of experience working together being pushed out of work. I hope that Take-Two finds a way to keep the majority of this group…
Well I don't much care for other shooters, either. But my main issue with Naughty Dog is the fact that they let gameplay and story step all over each other which often kills my immersion. Inconsistent gameplay mechanics for the sake of story and tension always pulls me out of the experience. It doesn't start off like…
Yeah, I understand that scripted events are gonna make you do things a certain way, but I felt like there were just waaaaay too many of those encounters, as for whether or not this is a stealth game, I don't really care. It let me customize my character for stealth and it let me play for over half the game like that.…
I only like the first FFT, none of the sequels captured the magic in the same way, in my opinion. Now we have a generic-looking "successor" made by an unproven western developer. I'm just not confident in the team behind the game. I wish them the best, but I think you pretty much named everything that I objected to in…
And it would have been even more perfect if the game had made it's original Dec. 10 release date. That was a pretty great set-up. Although, I'm certainly glad that they gave the game all the time needed in order to polish it. Also, Butters' joke about the release date at the end was priceless XD
I don't know how seriously you were trying to stealth your way through the game. I was playing serious stealth. Like NEVER getting spotted. I killed virtually every enemy from cover and never had to get into gunfights except at scripted moments. It was challenging and fun, and I thought it was designed to allow us to…
The stealth wasn't what I found monotonous. I found the shooting mechanics monotonous. If I had been allowed to keep playing my slow, methodical stealth playthrough across the entire campaign, I would have been happy. Instead, I was forced into far too many scripted encounters where I wasn't allowed to utilize stealth…
That's not why I got bored. I was building my character to play stealth. I was having fun sneaking around through the first half of the game. I powered up my shiv and hearing abilities. I got good at using bottles and bricks as diversionary tactics.
And then the game started throwing way too many scripted scenes with…
Wow, haven't heard this jam in a while. I wasn't much of a hip-hop guy in the 90's but I gave these guys a chance because they were on Matador (when Matador was the best indie label in the world). This whole album is pretty rad. I also think this single was on the Matador 10th anniversary "Everything Is Nice" comp.
I thought it was a serviceable story. It's a popcorn action movie and that's ok. I think Naughty Dog made the worst missteps with the bizarre gameplay changes (gimping the aiming, and weird platforming sections). The only gameplay improvement in my opinion was some of the puzzles being a lot more clever than the…
That's where you and I differ, I guess. We probably play games for very different kinds of experiences. I wouldn't touch multiplayer with a ten-foot pole...
I liked the changing of tactics, also. It's just that I experienced most of it in the first two hours. Nothing really changed after that, save for the introduction of the big fat clickers and a few scripted battles. The sniper rifle was a fun part. Being trapped in the snow building with a hundred clickers busting…
Rad, I'm not the only slowpoke! :D
Glad you enjoyed it. I did not like the game, but I LOVED the story. Can't wait to play through Left Behind.
That sounds awful. No thanks.