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How many shots does it need? I'm sorry, but I've played a ton of Move games, and even the ones that make exclusive use of the Move controller generally suck. Some of the good games that have optional Move support work decently well (Killzone 3, for example) but they certainly don't improve upon the primary mode of

You know- I gave it a shot. It worked a lot better than I thought it would. However, it did not actually improve upon the standard controls for me in any way, and in multiplayer it actually puts the user at a huge disadvantage. Also, I did not try the silly plastic gun controller (because who wants to pay even more

If the game began development years ago for Move and it still hasn't released, then by now they at least know how poorly the Move has been received by consumers, so that means they've probably included standard controls. At least if they have any common sense at all, they have included them. Frankly, we could be

Except that Sony has been building the platform (unsuccessfully) for two years now, and they still have nothing to show for it. The Move is a failure. I'm not saying you aren't entitled to use/like it (hey, I got stuck with one too)- but funneling development money into a pit-of-no-return on the initial investment is

Because Limbo was totally a 3D platformer with an invisible protagonist, right? I can think of several games this borrows from, but Limbo is not among them.

Nice. This looks kind of similar to last year's puzzle/platformer Lost in Shadow for Wii- but with a better budget, higher technical specs, and a more original setting (Lost in Shadow borrowed a lot of it's style from ICO). The Debussy score was a nice touch, as well- and I hope they keep this music in the game. Looks

Sure, bad games doesn't make Move bad. Bad games didn't make the Atari Jaguar bad, either- technically. What makes the Move bad isn't the bad games, but rather the lack of good games. I definitely agree that Bioshock shouldn't have a third person mode shoehorned into the game since it wasn't designed for it- but the

I'm a Grasshopper fan, as well. I got Sine Mora the day it came out, but I liked it so much that I'll definitely double-dip and get the PS3 version, too (if only to play the damn game with extras and a decent D-pad).

I don't buy that at all. I'm a day-one Move owner, and I'm fully willing to admit that the thing is a complete failure. The only Move-exclusive game worth owning is Echochrome ii, in my opinion. It just doesn't work well. Sometimes it can offer interesting alternative control schemes to the standard controls- but it

Now playing

Yeah, I'm definitely a fan of old-school Japanese action games, as well (I recognized your Radiant Silvergun pic right away ;)

My thoughts exactly :) Little Big Planet was crippled by overly floaty physics which ruined the platforming. This looks like it could follow in the tradition of games like Dynamite Headdy, NiGHTS, Clockwork Knight, and Klonoa. Isn't Grasshopper Manufacture working on a similar puppet-themed platformer right now, as

In all fairness, this looks like almost every American video game magazine ad in the mid-90's. Also, GTA was never particularly stylish, if you ask me.

They probably track trophies and achievements.

You aren't alone. I played Mass Effect 1 for the first time about a month before Mass Effect 2 came out, and I jumped right into Mass Effect 2 within a couple months of finishing the first game. It's nowhere near as good as the first game, and after finishing ME2, I was largely disinterested in ME3. The controversy

I finished Mass Effect 2, but I certainly didn't enjoy it nearly as much as the original Mass Effect. I also didn't appreciate EA's heavy-handed approach to DLC or their lame Cerberus Network content (I bought a new copy and didn't pay extra for it- but I feel sorry for anyone who got suckered into buying that

I think people are probably blowing this out of proportion. Snags pop up in every development cycle, but this team at least has the discipline to know when an idea isn't working and has the guts to cut it from the final project. Yes it sucks when something that was being worked on for several months gets the axe- but

I think people are probably blowing this out of proportion. Snags pop up in every development cycle, but this team at least has the discipline to know when an idea isn't working and has the guts to cut it from the final project. Yes it sucks when something that was being worked on for several months gets the axe- but

They're not great (anymore), but they're leaps and bounds better than most of their contemporaries. I'm not defending the company's actions here (this is a shitty way to support a buggy product)- but your hyperbolic statement demanded some kind of balanced response.

I would have to disagree with you. People always make snide remarks every time a "modern warfare" style shooter comes up in an article. Same with JRPGs ("they're only for weeaboos!"). They appeal to completely different points on the gamer spectrum. Sports games are no different. They appeal to some people, and they

I don't see why it's so hard to accept that a lot of gamers don't like sports. Leaving sports games off the table for a moment- it's really a simple matter of personal taste. Sports are only one form of social interaction, and for a lot of people (not just gamers)- there is nothing at all that interests them about