maxleresistant
Maxleresistant
maxleresistant

Nooooo it’s just genuinely terrible voicework. Even by Mortal Kombat standards. In the campaign it stood out to me for all the wrong reasons, like she just read them off the page at rehearsal and that ended up being the final cut.

It probably costs more money to get it working on the Switch, not less, so a discount doesn’t make much sense, and Nintendo fans don’t seem to have any issues paying more for games in the first place.

We really need to stop acting as if porting to a lower end console is somehow some low effort. It usually isn’t, and I’d argue that it takes a greater effort to work within the Switch’s limitations.  Because honestly, I see that vid and I’m more impressed at the technical wizardry to get it onto the switch in the

They’re also ‘confused’.

So they’re anxious, insecure and just don’t get it. For which Unity apologizes?

lol they called devs angsty, they couldn’t even do the ole corporate apology without sliding in some accusatory bullshit

It’s been awhile since I’ve seen a company so thoroughly come out of nowhere and shoot itself in the foot as hard as Unity has. 

Not only “if she says NO, it means NO”, but if she hasn’t said yes, or isn’t in a state to understand yes or no, then the status is NO.

True. I want to hear his WTF or if he said it in interviews, but his general style is very Ted Talk-ish and upper crust to me.

the issue with ck isn’t whether or not he apologized, the issue is: doing it in the first place.

Absolutely gross, but I bet we’ll still see his defenders responding against this.

“Ok, the 13 pictures of a man with several penises in his mouth did not generate the desired response.  But what if. . .”

The more I hear about this Justin Roiland, the more I don’t like him. 

He expressed a desire to sleep with her and sent her a picture of a man with several penises in his mouth, 14 times.

There was. When Unity moved to the subscription model going forward, a lot of people, me included, pointed out that Epic is shifting Unreal in the exact opposite direction. It’s completely free to use now, and Epic only assess any sort of monetary fees when your game sells (and has multiple tiers based on unit sales,

Yup, there’s no reasonable way to predict how much this could cost the dev and could easily outrun their profit over time. I'm a customer with a desktop, steam deck, laptop, and family sharing with two kids, that’s a lot of potential installs from a single purchase.

At this point no reasonable CTO or small game dev will choose Unity. Even if they roll this change back, the damage is done. The risk is far too high to start a new project that will take years to complete for Unity to suddenly do a rug pull on your project.

RIP Unity. That’s how you kill a product right there.

including that charity games and bundles are excluded from fees

This seems like a great day for competing engines. Easy PR layup: just say “This install fee Unity will be doing? We will never do that.”