lonsecia
lonsecia
lonsecia

I agree about her 100%. She's so brilliant at subverting all we 'know' about the force and Star Wars lore. I see her as a flip side to Jolee Bindo (where he errs more towards light, albeit only as much as an average person. I think Kreia takes it though, simply because she's very tough to argue with, yet is more

I always saw it as more of a to and fro between Sephiroth and Jenova with regards to who was doing the actual manipulation. To all intents and purposes, everything Sephiroth does fits with Jenova's other name of 'calamity from the skies'. Whether or not he'd have even gone down the route he did 5 years prior without

I've just pictured myself in the game playing along to the Willie the Pimp.

I think the other major issue with WoW is that the class I spent the most time on in Wrath (my DK) was changed so much through that expansion that it made it hard to really take to others. By that I mean I had to constantly rework her builds to make her viable, and also play about with gems (thanks to the brief period

I agree. when I played WoW, I had almost every class at level 80, and faffing about with various crafting roles on various characters. I had maxed Engineering, enchanting, tailoring, leatherworking, jewelcrafting, alchemy (been so long I can't even remember if that's what it's called), nearly maxed blacksmithing, and

FF XII, Steambot Chronicles, Okami, Suikoden V, Disgaea 2 and Dragon Quest VIII are all I have left.

Try using it for music or books though, and you'll have a better idea where they're coming from. Music, films, art and literature (both for good and bad) will often challenge you and make you feel uncomfortable. If everything in those fields was as safe as a lot of games, we'd be in a very dull world.

Looks like snail slime. I wonder if she'd been to that Penn and Teller beauty treatment.

I get the feeling the game was designed to have the opening feel a lot more relaxed than later stages partly in keeping with the feel that films such as CUBE have (where characters meet, learn a little about one-another, but generally seem a little lax in their worry about such a predicament), and then use the trope

The Vita version in Europe also only has the Japanese voices, and I found them to be rather good all round (much like the game).

Regarding the Hot Coffee incident, was there really any outrage this side of certain media outlets actively trying to create a story? It seemed to me to be so utterly lacking in anything that needed to be discussed, especially given the game came stamped with an age restriction. It has always surprised me how easily

Y'know, That San Marino Knights cheerleader outfit reminds me of the sadness I feel that George A. Romero's Knight Riders is unavailable over here in the UK. I don't even know if it's been on TV. I recall even looking for an NTSC copy to no avail. Ah well.

We had a litter of cats that we kept, and one of them lost a front leg (not sure what happened, other than coming downstairs one day to find him on a chair licking his wounds and seeing that his right leg was barely hanging on by a tendon).

I'm surprised to see them all stamped with the BioWare logo, even when they don't relate to their games. One is the giant from Time Bandits (ship on head included).

The only items I've stolen in Fallouts that lose me karma are those random items in the middle of a bunch of ''anything goes'' items that I either accidentally take, or happen to feel is labled incorrectly. I recall one section in the subway in Fallout 3 that had about three crates of ammo, but one was strangely

Something they could have done is use the Caverns of Time to transport people to Outland and Northrend and thus position you as someone going back in time to somehow make sure the good guys win (like you do in all the CoT dungeons and raids). It's a bit contrived but would at least explain the continuity, or rather

I assume the reasoning behind cooking being so expensive it because the rewards are greater/there'll be more demand for them in raiding guilds and so forth. Otherwise it seems like a rather strange balance, given that food should be by and large more readily available than items for jewelry.

I agree 100% about the lack of raids. I imagine that other than the expected number of people who simply couldn't get into it, the bigger impact on the number of subs is of people who've been through the main story, gotten great gear from the dungeons, then had nothing else to focus on. When they mentioned the first

Mega Drives games were the same price as most modern games over here (MD games were roughly £40-45, modern console games are the same). SNES and N64 games however were about £20 more, and in some cases, even higher than that.