lonsecia
lonsecia
lonsecia

Funny thing is, I have never liked any dance music genres (I can't even name half of them). In most cases, I'd avoid the styles that are on the Wipeout soundtracks. However the music, combined with the visuals just worked so well. It's tragic to see Psygnosis go. Such innovators.

Heavy Rain and Fahrenheit (What Indigo Prophecy is known as over here in the UK) both have horrid controls, and the GTE way of 'playing' will never feel right. But David Cage and the rest at Quantic Dream do create a great atmosphere. I do think the success/failure system in those games would be something useful in

I recall there was one that came up early on that required you to be in a certain area, at a certain time of day, and if you missed the queue when it appeared it had quite a dramatic effect on one character (the LI, I'm thinking, but it's been so long now I can't be sure). I liked how QTE's where in the game because

I'm curious though if the dialogue we heard in the West was as bad in the original Japanese release (not including the English subtitles, as they'd likely mirror the Engligh VA). It always felt more like a bad translation than an inherently weak script. I could be wrong however.

After the first disc I rarely touched those materias anyway. I always found that giving Cloud 4x Cut was generally more awesome than doing the reflect on party, cast and all+damaging spell on your group 'trick'.

I believe the toy soldiers have flavour text along the lines of ''Complete the set!'' or ''Collect all 12!''. They definitely imply there are more and because of the wording people used to take that to mean something good would happen.

I'm still trying to work out why you can even fight the Whale Shark in WoW - or why you'd want to.

I would also think because it's to celebrate the 30th anniversary of the machine, and so he presented it to them as it was at that time released.

The difficulty of missions is very hard (no pun intended) to get your head around. So far as myself and others I've discussed it with can figure out, the difficulty of mobs is related to your Qlevel of gear. Not what you have on, but rather what you can equip. It's technically a level gauge in some ways, but less

I've seen a few in-jokes throughout the game referencing the silence of your character, and in most cases I'm fine with it.

To be fair, they're all made by Hasbro, including Kre-o itself. I have only seen the Transformers sets over here in the UK though. They could look a lot worse, and the pricing's not too bad.

Said's fantastic! On a side note, the Orochi camp in the same region's female mission giver sounds a heck of a lot like Christa Miller. I already know Tuvok's in it (as another Orochi, this time the one that hands you the Polaris dungeon mission - gotta love his 'redshirts' comment and dead pan ''what Star Trek

Just thinking about Kara brings tears to my eyes.

Know what though? Imagine a game with a Miles Davis soundtrack. My god that'd be awesome.

So... You're not as leftie as it comes? :P

I have Asperger's and there's a massive difference between what I might say and do, and people who just like to make really inappropriate jokes 'for the lulz' (or in many cases because they assume they're far funnier than they ever could be).

Oh good god, the Boogeyman. He's one of the most infuriating fights I've ever had. Like a proper boss battle from a raid but solo (so more like an end-level boss in an SP game). Honestly, the difficulty spikes in solo instances can be brutal, and I've had a few moments of wanting to go into a corner and cry. I keep

Patsy: ''It's only a model''

There's also the people we kill when we blow up the Mako reactor at the beginning. It's not just propaganda - we kill innocent people with that act of sabotage. Barrett's even asked about this early on, and regrets the action, though acknowledges that he felt there was no other way - there's also a random conversation