lephys
Lephys
lephys

Is there no point at which you are allowed to get frustrated or upset that someone has cost you a bunch of your relax-and-have-fun time? I get what you’re saying, but you don’t seem to have even evaluated the specifics of the comment. If someone runs in with a glaive and misses their jump 3 times in a row, then gets

While I’m not saying there don’t need to be revisions, and/or that this isn’t a noble goal, that teenager will still be able to just blow it to smithereens using legal household substances.

Except for people with already violent tendencies being drawn to violent video games as some kind of proxy until they actually work up the nerve to or gain the opportunity to go hurt someone in real life. Which is contrary to the argument, :).

It’s reallllly really simple:

This is the one thing that isn’t really that bad. Although, looking at how a bajillion other games do it, there probably should just be distinct session names or something, and you just have everyone pick one from the list and join it, and tell others who for some reason couldn’t join you straight via PS/Xbox friend

Seems like a gesture glitch? I guess the chest-beating of that gesture actually produces rapid impacts in the vicinity of the character?

How can I capture them in the face with my mighty hammer? I want to capture them, but not with some pansy, long-range tranq darts. Pssh... Is there a Tranq hammer?

I was wondering if there was a difference. That one sort of grey-haired lady character example in the article above looked particularly low-res (hair textures and whatnot), and I have a Pro and a 4K TV and haven’t seen anywhere near that level of texture “blur.” I’m even running with the “Optimize Framerate” setting

He’s not wasting his time. There are 2 factors likely to be involved. 1 is that the facial modeling in the in-game engine does seem to actually differ from the one in character creation. The other is that many people are likely not previewing their creations from an array of angles and under different lighting

Meh... on the one hand, it’s fun. On the other hand, it’s completely one-sided. On a third, mutantly-generated hand, the players are willingly playing on a PvP server, so, *shrug*. On a FOURTH hand (this is Goro from Mortal Kombat, :) ), that’s still pretty bad design. It’s like a Call of Duty match mode in which one

Whaaaat?! No... if I decide the word “hello” means “eff you,” and make a big enough stink about it, then you can’t possibly mean it any other way than I do, obviously, u_u... I mean, how would you even go on meaning what it originally meant when you use it? Pfffft...

If the case is actually that the people with the sign were being intentionally crappy, and the goal of the sign removal was “starting somewhere,” then they really didn’t. That isn’t to say there aren’t other reasons for censorship (specifically, in this case, sign removal), but, consider the fact that if you spill a

Same here. We played for about a month. Did everything at the beginning but the raid. Wanted to try it out, but just started losing the willpower to play, to the point of not really getting together to raid. Then, all the shmack after that. Unfortunately, there are too many ultra-enjoyable things for me to do with my

All legitimate complaints, I feel. I’m just a bit of a dreamer and an optimist, and I legitimately want to start making video games soon. So, I tend to have a higher tolerance threshold for these problems, because I’m partially just imagining how each aspect of the implementation could’ve been a bit better, and how

Paragon has a comm dpad wheel thingy. It takes 2-3 levels in to get to the specific things you want to say, but you learn them pretty quickly and it works well. It’s a MOBA, so you have things like “Defend Middle Lane!”, or “Be careful in Jungle!”, or “I need Help!”, or “Attack this specific camp/place!”, etc. VERY

On the one hand, a lot of these systems could definitely be done better (I haven’t played 2 yet, but I’m almost through 1 and I’ve played a lot of X), definitely. There are a lot of good ideas in the games, but they don’t quite seem to reach their potential.

Only reason I got a PS4 Pro was for Sony exclusives. If I want anything to run better that’s available for Xbox, I’ll just play it on my PC.

I blame Activision. Everything they touch since about 10 years ago seems to get tempered with mediocrity. It’s like counter-productive game design. “Let’s make what could be one of the greatest games ever made, but make sure it’s stuffed full of poor decisions and super-generic stuff that we’ve seen 70 times already,

Methinks Floyd at least has a valid point in that deliberately sitting through a grind whilst foregoing doing any of the actual work is never going to result in an enjoyment increase. However enjoyable the game is, it’s going to be significantly less enjoyable if you just let AI’s do all the gameplaying for you.

Whaaat? Obviously, the only games that are selling right now are all of EA’s games, in which they’re doing exactly what EA’s currently doing. Thus, OBVIOUSLY they have no choice but to keep making games the way they’re making them! There’s no evidence that ANY other formula is even remotely a good idea, and all the