Agreed, so we want realistic shoes on a cartoon hedgehog, on a character that we all complained looked too realistic and not cartoony enough?
Agreed, so we want realistic shoes on a cartoon hedgehog, on a character that we all complained looked too realistic and not cartoony enough?
No game is beyond saving. I still have egg on my face for saying that Final Fantasy XIV was beyond saving after its rocky launch, predicted it would go free-to-play, and then slowly fade into indifference and shame as Square Enix moved on.
How to get into MTG:
Nobody seems to care about the fact that there are men out there that are being manipulated by these women.
Solid post. I think you probably could have cut a sentence or so out. (Probably choose between “Beating a dead horse by the end...” and “A good chunk of the beginning...”) You also don’t need the ‘imo’. The reader knows it’s your opinion.
Yeah they are kind of a double edged sword. On one hand it makes getting into stuff way easier, but on the other, it takes away from the RPG aspect of the game because it becomes a matter of your skill at the game and how many lockpicks you have. None of the lockpicking perks in Skyrim really mattered because you…
Kind of a shame the lockpick and hack mini games aren’t there. Especially lockpicking, in Skyrim I could pick locks way above my skill level because I was good at the mini game.
Do you remember when we used to have to wait months for the next big release? Now it’s like we get another good game every week. So much so, we haven’t even heard of half of them until they come out.
While I’m glad you enjoyed the book, I’m now very upset about those cookies.
Thanks to articles like this my interest was peaked and I listened to your book over the weekend. It was a GREAT listen! Of the games you covered I’ve only played Diablo, Dragon Age and Destiny but that didn’t stop my enjoyment of hearing about the heartbreak of Star Wars 1313 or how the specific culture of the…
“If you try to come up with some new method of bipedal locomotion that’s nothing like the manner in which human legs function to get bodies from point A to point B, you’re clearly doing it wrong.”
I would love to ask him all about it, but EA/BioWare declined my requests for an interview with him or anyone else on the leadership team.
Jason, I’ve been a developer on more than one of these types of monolithic ambitious-but-aimless projects that eventually lurches over the finish line (late). You’ve gone through months (or years) of very real suffering to get it to that point, and when it arrives, you’re embarrassed at what’s been put out. It’s…
It’s another great breakdown by Schreier. But I wish he would explain all the indecision from the leadership team. It seemed like a lot of progress was made in the last 16 months when Mark Darrah joined the team and started making decisions. Why didn’t Game Director Jon Warner make decisions the five years prior to…
I’ve been waiting for the Schreier breakdown of how this fell apart far more than the game itself.
I think this issue can be solved by letting players respec once during the game.
Yes, fall damage is handled well in Breath of the Wild, because it’s one part of a well designed system of climbing, gliding, and stamina management. But the threat of fall damage is still an important part of that system.
what i got from this article: Destiny 2's limited time events are now more interesting mechanically and have better rewards, but still don’t respect your time.
I doubt that it’s gonna be an MMO as people are fearing. I doubt Zenimax wants to run two MMOs at the same time, they’ll just be cutting into their own consumer base.