
I like the RC vehicles as a sidelong Dirty Harry reference, but they have reliably always been the absolute worst missions in GTA.
I like the RC vehicles as a sidelong Dirty Harry reference, but they have reliably always been the absolute worst missions in GTA.
That’s why I have zero interest in this game (along with Division one being a bland amalgamation of every cover shooter from 2006-2010).
As with Far Cry 5, Ubi wants to get all the hype and coverage a game dealing with hot-button political issues would get, but without having to actually engage with those issues in a…
Despite knowing that the development of a game, like most commercial creative endeavors, is the sum effort of hundreds if not thousands of people, and that it’s almost impossible to pin a game’s failures or successes on a single source: this game is shitty because of BattleCry (Bethesda Austin) and Rich Vogel.
That’s how I’m playing my Alexios!
Looks like I can skip the season pass for this one.
If I can supplement Kirk’s predictions: it’s gonna be Xbox Too.
I like the level of polish and accessibility that Absolution brought to the franchise, in spite of some of its more ridiculous plot elements and general aggressive attempts at being edgy.
Also, for a franchise which was so long defined for me by the music of Jesper Kyd, I thought the new composers did a great job…
This is the theory to which I subscribe.
Ah, yes. That’s what we in the industry call, “going full Dave Sim.”
Goodness you’re an ignorant moron.
You really just don’t know what you’re talking about, and that’s okay:
If what you say is true, the game should be moving units in equal measure to the section of the fanbase that has demanded this.
Wow, what a condescending and uninformed response.
Fallout 76 is a service, not a game, and was described as such by Todd Howard. You are not paying for a final product, you are paying for access to a service (like dry cleaning, valet, auto mechanic) and currently that service is non-functional (multiple crashes,…
If you go to a dry cleaner and, upon picking up your clothes, find them to be covered with fresh human excrement, you do not just head to the next cleaner and call it a day.
I think it’s wrong to throw the entire development team (teams, really) under the bus for this game’s sorry state, but marketing and upper…
I feel bad for the actual employees making this stuff––the artists, and modelers, and programmers, and everyone whose livelihood depends on realizing a garbage vision.
What I want to know is which marketing dipshit thought an always online Fallout was a sure thing, and get *that* person fired out of a cannon.
It’s a coy way of handling the tediousness of fan culture, but they seem to miss the point:
Kent is obsessing over a minor costuming detail, whereas Fallout fans are confused by the reorientation of a major faction in the franchise. It would be like if Darth Vader showed up in one of the new Star Wars sequels (sequels,…
Perhaps you haven’t heard?
Alright man, greatly looking forward to your upcoming game franchise that will move 14 millions units. Bound to be a banger.
I really only say unduly because I read so many reviews from third tier game sites that were just parroting the *necessary* criticism of the FNV’s bugs from better games journalists. This then led to the lower Metacritic score, which led to the loss of bonuses, which also led to Obsidian more or less being booted off…
Oh yeah, wildly buggy, I would never suggest otherwise. I just remember it being run through the ringer and written off almost entirely because of the bugs. Reminded me a bit of Far Cry 2 in reception––received as tedious and lukewarm, only to later be considered the series high point.
Also if reviewers hadn’t unduly dogpiled the game for bugs that were later patched out. I’m not saying they shouldn’t dock points for that, it’s literally their job and I want to know if a game’s buggy, but there were so many reviews that followed trend by just complaining about the bugs hyperbolically.