kwalshyall
Kwalshyall
kwalshyall

How unfortunate that all the effort poured into this game by talented artists and developers is going to be completely squandered in a naked grab for market relevance. Fallout 4 was fine, New Vegas was amazing; just give the bloated corpse of this game to Obsidian and let them make it good.

Give them their bonuses this

As much of an opponent of media alarmism as I am, particularly when that alarmism is focused around video games and uses weak data to support its argument, neo-Nazis are recruiting gamers and doing so fairly successfully.

Here’s a strategy handbook from The Daily Stormer, which lays out all the subgroups (not just

Yeah, Gun was a fun little wild west yarn with a solid cast, but once you finished the story the whole game became a ghost town.

It’s the first ‘main series’ type game the Houser Brothers made without Leslie Benzies––having previously forced him to take a sabbatical after GTAV, then begging him to come back because they were terrible at managing their teams.

I think he could have been the responsible party who kept the Houser Brothers in check

Lol you literally went and commented on almost everything posted here

Dude, get a life

You seem nice.

Probably have a lot of friends, too.

Initially, I wondered if they hadn’t had enough big budget successes aside from the more notable and recent ones to finance a talent development type project, but they’ve been established for almost twenty years now.

In that time Blumhouse has produced only two films by women directors, and out of their twenty-one

I don’t know why they had to make this an adaptation instead of an original property––it does a massive disservice to both the content and execution of Jackson’s novel, which is remarkably restrained and mysterious compared to this series.

You see something like American Horror Story, whose cribbing from horror canon

Goodness, it’s even worse than I imagined.

What a waste.

Now playing

There’s a World War Z game inbound very soon, actually, and while it is the Brad Pitt version of the universe, that version is particularly well suited to a gonzo game adaptation.

I think it was just a one-off joke, considering that the robot itself, ‘poops,’ a blue fluid after cleaning up the dog poop.

Time to join the chorus of other pedantic nerds with too much time on their hands by mentioning that Grand Theft Auto IV is on a different timeline than the other GTAs, often referred to as the,HD Universe.

GTA I, 2, and London ‘69 are the first universe.

GTA III, Vice, San Andreas, and the PSPs are the next.

Then IV,

I’d rather they didn’t. Knowing this is how they’ve built the game––piecemeal and for consistent revenue generation––tells me that I never need to buy or play it.

It’s the same with Tropico and Banana Republics. The structure of the management sim and the choices it has you make provides some interesting commentary on the mechanics and functions of the actual systems.

Private prisons are driven by profit, and nearly every choice made in their construction through to their

Playing through Cuphead is maybe the one time I’ve desperately missed the availability of a, ‘turbo,’ button on my controller.

The feedback is what I like most about the DRG assault rifle (in the Scout class) especially after playing it back-to-back with No Man’s Sky. The DRG gun feels weighty, and bullets crack chunks

I wonder if that’s some of the thinking behind the new visual damage effects on the docket for Doom: Eternal, to let the player know almost exactly where their shots are landing by an enemy’s external damage.

Also glad my comment didn’t read as hostile; I have a Russell Crowe, “send me your address so I can visit you

Man, I love the way you’ve broken this down and analyzed strengths and weaknesses for all these weapons, and dreamed up some ways to improve them.

That said, I could not disagree more with each and every one of these suggestions. You wanted a wide spread mode for the shotgun, or some way of taking on multiple enemies?

I actually liked the final bit of Prey. Kind of a, “once more, with feeling,” run through environments that I had foolishly thought I’d made safe. All of a sudden, the medbot stations I used to heal me through rough encounters became enemy spawners, and I had to get a lot craftier with how I made my way to the end.

Defi

If you want a better sense of what this DLC might entail, give a look-see at the source material:

I know what you mean. Aren’t games supposed to be an escape?

Something I do like about Hardcore, though, is it makes the moral choices New Vegas presents you with a lot harder. You might want to take the noble path and not sell a wastelander into slavery...but you also need 200 caps for some food and water. Decisions,