kwalshyall
Kwalshyall
kwalshyall

I’ll be really turned off to this if it’s heavily commodified. Bethesda’s made some of my favorite games, which I’m still putting hours into today, but the aggressive push to chop up and sell their experiences piecemeal isn’t something I’m interested in.

Ark: Survival Evolved can be fun, especially if you’ve got a good

I think the story can have a particular resonance depending on how John and Morgan’s relationship is handled, how it plays off the themes of the previous title and the idea of redemption writ-large, so I’m willing to be optimistic at the moment (although, I’m a bit more nervous about Les Benzies’ departure and what it

This is also going to be the first major Rockstar title without Leslie Beznies involved who, in my opinion, was a real mollifying influence on the Houser Brothers. Granted, games don’t really adhere to the auteur theory in how they’re put together, but I’ve got a feeling his absence from the project will be distinctly

It’s also worth considering the size of these teams.

The PUBG Corp folks just got to 300 full-time staff, and Epic (makers of Fortnite) have been at around 700 for the game’s entire run. Simply put: they have more people to work on issues at a given time.

Add to that their revenues (Fortnite pulls in about $100k each

When are folks going to realize that all these, “fun,” things that Google puts out––like Google Arts & Culture––are just helping them to refine their various services for (yes, convenience) but also to better target with advertising/facial recognition/other technologies?

Slouchin into Bethlehem alright!

They used photogrammetry to build the mountains this time, and it shows. That’s all. This is why it looks better.

Don’t be such a twerp.

Like, look at this.

Puts those digital Himalayas to shame.

It feels like a one step forwards, two steps back kind of thing.

FC4 felt a bit samey to me, and FC5 did feel a little bit different at first blush. For one, you can now select firing mode on your guns and customize them more uniformly. The shooting feels just slightly tighter.

But so many other things feel

Which bug is more existential: this one, or the eternal night bug?

I can’t find a good screenshot of it, but for me it was the room with the mirror. The camera placed in such a way that your character’s reflection was hidden behind a plush red drapery, and shooting at the zombie I thought was coming from the left shattered the mirror as it came chompin for me on the right. Audible

Exactly. My favorite part of the game’s tension ties to those long stretches of silence as you make your way into an abandoned (?) town, only for the furious roar of a dozens guns to fill the air moments later.

Map size and map variety will do a lot to modulate that tension (I mean, can we get weather and variable

I feel like that’s always been an issue with the Far Cry games. Once everything’s liberated, the world feels especially dead. There’s a greater LOD in this installment, which helps soften that a bit, but it’s ultimately a fruit you can only squeeze the juice out of before it’s all rind.

I had the exact thing happen with one minor adjustment: when Mary came booking it to the truck, it was behind the wheel of a copper colored sedan, which she promptly hopped out of before getting in my vehicle.

With some franchises, you hope they can, ‘grow up,’ over time, or at least evolve in such a way as to make them more intellectually engaging.

GTA IV still had all kinds of dumb 69 jokes––a mainstay for the series––but was ultimately a story of an immigrant’s isolation in modern America and the hollowness of the revenge

Yoooooo

Killing Floor 2 already does this through the Mixer App on Xbox. People watching you play can either help (give ammo, health) or hurt (harder enemies, power attacks) you as you play.

It’s funny you mention that, because Far Cry 5 is written by the same guy who did the rewrites to Infinite that made it more directly about, “both sides.”

And the same thing happens in this game (albeit with a little more leeway for the *kinds* of people who would join a Pentecostal Doomsday cult).

Even still, the

I got $100 on Monster Hunter World.

Why?

A Witcher’s work needs doing.

(secretly hoping for a sims 4 house with geralt and all his friends)

Strongly agree.

The first Evil Dead is actually my favorite (in part because it truly is the, ‘ultimate experience in grueling horror.’) and that seems to be Tapert’s contribution to the series: upsetting, grim, and unrelenting horror.

Raimi brings the wackiness, and that’s served him well in almost all of his films.

For all the mess of technical hiccups (there’s a church whose belltower you can walk up, but are somehow too big to walk back down) at least this game is something different. Can’t think of many other games where your character is illiterate and must learn to read before cracking open a skill book.

The vibe I get from