klkevinkl
Metafalica
klkevinkl

That is why copyright used to exist. The creator has the exclusive right to profit off said work for a limited amount of time. At that point, the work becomes public domain. But, this has not happened. Each time the deadline came near, they continue to give people the opportunity to renew it, even if they have no

The idea of purchasing secondhand as used stems from a single idea: games are just too expensive. It started to grow when prices went from a low $40 during the end of the previous era (PS2/Xbox/Gamecube) to to $60 (PS3/Xbox 360/Wii) and with significantly less content. This only further stimulated the used game

I would argue Mass Effect 3 had the problem with on disc DLC, which made critics much harsher on the game. It was marketed as “Day One DLC” which would be available from the first day. While normally this would not be as much of an issue, the character that was cut out for this revealed a lot about what happened

One problem is that this happens with EVERY expansion release in MMOs and they refuse to do anything about it. It’s the same every time with servers going up and down half the things not working for upwards of two weeks.

That’s exactly what Bungie is doing by making it require PvP. You’re specifically catering to PvP, which is not only something that is neglected but many people ignore due to the issues its had since release. It’s better to not force people to participate in specific activities they would otherwise not normally

PvP should never be required in any game period. Don’t attempt to bolster PvP numbers by making it required for PvE progression.

You can’t blame the players for the release a bad game and expect it to sell. This is the problem with releases nowadays. They push out incomplete or broken games and just patch it in later and expect players to like it and wait for it to be done. This is unacceptable if you’re already charging full price for it. You

I just feel fighting games are terrible for esports by design. As big as “EVO” has gotten over the years, the fact remains that it hasn’t really grown and these fighting games come and go faster than most other games. The action goes by fast and commentators don’t really provide much analysis into anything to make

If the sales did not justify the development cost, they would not have been making so many Gran Turismo games to begin with. Polyphony Digital would have been disbanded or moved onto another game. However, the fact that Polyphony Digital has continued to make these games for 20 years under Sony implies that so far, it

That 60% post was years ago was it not? It would make sense its 80% now.

At this point, every pre-expansion patch in MMOs tend to have big issues.

The private server proved that there was a dedicated enough following for classic. Some people might have joined the hype train to inflate the numbers since then, but there are enough people to warrant them at least trying. If people have to pay for it though, then those numbers will probably drop a lot.

The stat squish becomes necessary when numbers get too big. Last I checked, it wasn’t uncommon for DPS to hit millions, which causes unnecessary strain on the server.

It’s expensive for a clicker, especially one that is just early access. But like all early access games, it’s a bet on the future. However, it does have a significantly better polish/quality that the first game did not have. The improved animation of Cid and the enemies are already a significant improvement.

You had microtransactions in a single player game that should have never had them in the first place. You kept them for 9 months. The only thing you get is a 9 finger discount (the middle one on my left hand is the only one still up!)

I’ve had a few issues before when ordering Yugioh cards from Japan and a Sangousha set from China. I ended up having to pay about $8 on top of the $40 I had paid for the Yugioh cards already and $5 on top of the $30 for the Sangousha. It depends on who you buy it from though as one seller for Yugioh cards in Japan had

The problem with TSM’s Reginald and Riot Games a few years back was a good demonstration of how shitty things are for esports players. It wasn’t until the teams threatened to back out that Riot eventually had to give in.

I would argue that The Last of Us is the one story that does not deserve a happy ending in any way. It would be the wrong place to complain about it. Remember that The Last of Us is meant to be a very bleak story regardless of who it is. It doesn’t matter if it is Ellie or Joel. Just take a look at the ending, the

It’s even sadder when you realize a few people found loopholes to purchase multiple homes anyways using extra characters.

That’s Battlefield, not Call of Duty.