Metafalica
klkevinkl
Jan 25
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I’d say no. It’s pretty much $30 for a patch to the Keyblade Graveyard and access to post-game bosses

Nov 27
2

They could have also put in 60 additional Pokemon instead of Alcremie 60 times because they didn’t know how to use different skins over the same model. Just saying.

Sep 6
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The solution that has been proposed is to implement a system that allows people to review the developer/publisher independently from the game. This might alleviate things by allowing people to review the people who made or sold the game and keep it separate from the actual reviews of the game. I really hope they Read more

Aug 28
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The USSR received a huge amount of aid from the US during WW2. If there was a timeline where the US did help the USSR, but the Nazis did not attack the USSR first, it would be possible.

Aug 12 2019
3

An asset flip can be made into a good game if they put the effort into building around it. The problem is that most asset flips are part of a minimal effort to get something you can barely call a game out. Read more

Aug 12 2019
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This is why I hate seasonal content. A lot of time is wasted spent developing something that isn’t even going to be around for more than a few weeks. You’re better off spending that time working on something that will be around for the long term.

Aug 8 2019
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Showing your Twitch channel to the world and then streaming on it is not a leak. It’s incompetence.

Aug 8 2019
3

That’s because there’s very little to support Take Two’s argument. A lot of the information is already publicly available, whether it is due to Take Two’s own reveals or IGN’s most recent reveals. Most of this is literally a result of a fuck up by Take Two by showing their Twitch streaming account and the fact that Read more

Aug 8 2019
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It’s located right next to Amouranth and the others who have absolute immunity

Aug 7 2019
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I haven’t followed the development of Ooblets, but here’s the thing, crowdfunding is not an interest free loan. Whether it is through Patreon, Kickstarter, Fig, or whatever, when you created a crowdfunding campaign and started taking money, you created the terms and conditions of the loan. If at any point in the Read more

Jul 31 2019
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The cost of games have exceeded inflation. If we account for the fact that games decrease in price over the life cycle of a console, games should cost around $50 at this point and should drop another $10 near the end of the console’s lifespan. It’s not uncommon for these games to be released as incomplete for $60 and Read more

Jul 23 2019
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The question here is the failure rate within a year of purchase. Depending on the rate, it could be a defective product. Many of my controllers just sit there collecting dust, but do not suffer from these problems. Even my third party PS2 controller with several thousands of hours allows me to literally see through Read more

Jul 23 2019
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For one, she spat some alcohol (vodka I think) into her cat’s mouth on stream before. She also married someone and then divorced them the moment she got her green card

Jul 23 2019
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I feel the problem is something created entirely by the video game industry. The constant push for higher end graphics and better hardware over a better game has caused development costs to surge. Games being rushed out along with exclusivity deals are only unnecessarily further driving up the costs of game Read more

Jun 26 2019
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So far, there has not been a single price drop outside of Metro Exodus either. All of the other games are the same price as they are anywhere else.

Jun 26 2019
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RDM spells also cost very little mana, so they can actually provide mana for several res over the course of the battle with almost no effect on their overall DPS.

Jun 26 2019
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If you’re trying to change the market, changing the revenue split won’t do anything because it’s of no benefit to the consumer and this is where the problem with Epic Games begins. The consumers see none of the benefits that come with an exclusivity deal. Read more

Jun 21 2019
1

One of the biggest problems is the industry’s focus on DLC and live services. As long as this is the focus with long term post-launch plans rather than focusing on developing a complete standalone game, the quality of the game suffers because the mentality is that they can fix it later. The sad part is that most games Read more

Jun 21 2019
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I would argue that Artifact’s starting price point isn’t the factor, but rather the complexity and the need to pay to play games that you could actually earn stuff from. There were essential three boards you had to micromanage and it produced a lot of problems as a result. Whether you were a player or an observer, it Read more