klkevinkl
Metafalica
klkevinkl

Just because the sale of an item is made illegal doesn’t change the value of said item. It’s how gold farmers make money in a lot of games. It may be prohibited, but as long as a market exists, there will be a way to value said items. Duplicate loot box items in Overwatch are converted into their currency and people

Casino chips only flow in one direction as well. You exchange them for tokens that are then used to play other games while in the casino. It’s that they choose to buy your unused chips back from you in a casino. Or in the case of pachinko balls, you exchange them for other items because the shop that hosts the game

Virtual items do have value. It is equal to the rough estimate of the cost to acquire said item even if they do not assign it one. For example, what are the odds of acquiring a specific Legendary skin in Overwatch? There is no exchange rate for real money. But, we do have another exchange rate, the cost of a loot box.

The option to buy them with a virtual currency that can be bought with real money gives them a monetary value whether they want to accept it or not. It is no different from casino chips down to the very fact that they can only be exchanged at the single store.

Standard loot rotation is a way to incentivize people to spend money through “the fear of missing out” (sometimes abbreviated through FOMO). There is no reason to take out anything you’ve already made because it’s a waste of development time if it’s something you’re only going to use for two weeks and then toss.

It has been around for many years now. Magic the Gathering and Yugioh both started in 2008. I’m not sure what the response was that created this development.

I remember when leveling via PvP was a viable option. But, their changes to PvP overall kind of killed it.

Considering how badly they managed the three paths of Fate, I worry for this game’s plot.

It’s because there’s a chance the digital platform will disappear and everything you bought with it. For example, if you bought movies off of YouTube or Amazon and they were to fold, you would lose access to all the movies you ever bought. That is why it is vilified. There’s no way to maintain your ownership over

If a game is fundamentally tied to randomness, don’t remove items from the standard loot rotation and don’t allow people to pay extra money to get more.

Loot boxes and gatchas are rampant in video games. Many of these games have no more than a T rating, which means it is okay for teenagers to be using them when they cannot even have their own credit card yet.

Many TCGs now report the odds of getting a certain rarity of a card within a complete booster box rather than the specific odds of a given card. Usually, the rarest ones outside of promotional materials are 1:12 with two being guaranteed when you buy a full booster box.

In the 1860s, a doctor recommended cocaine as a painkiller for medical procedures. It became popular in the 1880s and that was when people found out that repeated uses of it caused addiction.

I disagree with EA’s interpretation of loot boxes.

The bigger studios will flat out refuse to talk about it. If they do speak out, expect something like “our employees are not required to undergo crunch” and ignore the fact that many of their developers are independent contractors or they have the Fortnite situation where they have to get x amount of work done or they

Content won’t fix the problem. The biggest problem is the lack of trust in Bungie. Bungie was cheered for pulling away from Activision Blizzard, but many failed to realize that this alone didn’t restore trust in them. Upon release, the game was already inferior to Destiny 1. They haven’t done anything that would allow

One of the reasons why Mega Evolutions are so appealing is because of their change in appearance. By comparison, Z-Moves and Giant Pokemon just feel lazy. If balance really was an issue, they should take out these gimmicks and stick with the four basic moves for those who play competitively if that is the focus.

They have their League based board game.

Funny how they care about the First Amendment now when the company standard of arbitration steps all over it.

I would argue the design of the game is far worse than the monetization system. There’s nothing wrong with a buy in model and the ability to purchase card packs with real money. This is normal in most card games nowadays (card games tend to be very stingy with in game rewards, even MTGA and Hearthstone are stingy