killythebid
KillyTheBid
killythebid

I love your implication that there aren’t poor people in countries with “strong economies”, or that they deserve to be priced out more than the people of Argentina do.

Weak argument, faulty logic. Everyone knows discounts result in higher revenues (at least generally), otherwise they wouldn’t exist in a capitalistic

I do not have a bug to bear with Netflix lol, and I think that you consistently interpreting my comments in that says way more about your own sensitivity for the company.

First I mentioned their success (I swear to Allah that me bringing up that they are successful again is not a dig), and then explained that their

Honestly, this article is a huge relief. Sure, he should not be allowed near women again, but it’s also not so bad that I have to get uncomfortable or entirely forego watching some of my favorite movies.

As far as aging hollywood actor assaults go, he’s probably still the nicest guy around

Yes, that Netflix’s library got smaller and smaller every year the moment it hit the mainstream (I am ignoring, however, the development of vast amounts of vacuous original programming generated in later years to supplement the loss of licensed properties, for obvious reasons).

I can’t be bothered to look it up but I

Larger library is a good selling point on paper, but it doesn’t actually play a role in the success of the platform (see: Netflix).

What Xbox has which Google doesn’t is a history of supporting their projects for way, way, wayy longer (than they probably should) in order to find an audience.
They also don’t need to ask

It’s incredibly hard to gauge which way opinion is swinging on Twitter (except for inherently biased polls). Most people see 20-200 tweets/comments agreeing with their preconceptions before being pushed onto the next promoted post and reasonably* assume that that’s the consensus, because that’s what these algorithms

Man, if the world you live in actually existed, it’d be an awesome place to visit

Well that’s encouraging. Most reviews I’ve seen (haven’t even seen one in person) only mention the haptics as a B- replacement to the real thing

My only issue with the Deck (why I won’t be buying one despite the glowing reviews all-round), is that it doesn’t have rumble. I hope Valve reconsiders this aspect for the next one

“You’re overthinking this. There isn’t some organized campaign throughout the internet to hate on a rich millionaire celebrity.”

People hate on Chris Pratt like they hate on Nickelback or The Big Bang Theory. There’s no logical reason for it; One day, someone decided it was cool be obsessively anti the popular thing, and the thing in question was so inoffensively benign that everyone else decided it was cooler to band-wagon on the hate-train th

Ok, sure, but when did the game make that promise? I don’t play Genshin either (though I have played a couple hours of it before deciding I did not have the time to donate to a never-ending open-world game), but if you spent hundreds of hours (and dollars) without ‘being challenged’, based on your own self-inflicted

As a lifelong NFS fan, and of (specifically arcade-style) racing games in general, Heat was bad. Not terrible, actually it was the best NFS game since Most Wanted (2012), still bad though.

It’s so strange to me that adding “endgame” content is a priority for a small number of players. I have to assume they mean endlessly repeatable menial tasks with leaderboards attached, because the single-player game is getting content ALL THE TIME.

What’s the “endgame content” of Breath of the Wild? Is the only reason

*Keels over and dies laughing in MGS4*

Optimistic about this one. Loved the PSP Monster Hunters, but got into MH:World way too late(?) and got quickly overwhelmed with the amount of things to do (grind) in order to get to the good stuff.

My opinion on weapon durability changed when I played BOTW. There’s weapons EVERYWHERE, and they aren’t tied to character level in any way, so except for a handful of exceptions (god damn challenge shrines), you’re always prepared for the combat challenge ahead.

Also, being pushed to try different weapons and

Yeah, this all sounds fine. Welcome, even.

Seems like a making passion-driven games/dlc with “low” expectations is a winning formula in both Indie AND AAA game development