kaiiboraka
kaiiboraka
kaiiboraka

Maybe it’s the fact that it’s been almost 5 years since an announcement.

Identity politics: the clamoring of affluent, upper-middle class types for greater access to board rooms, positions, privileges, etc., on the basis of gender, race, ethnicity, etc. That is what the author’s reference to “representation” means in this context.

Probably because games that chug competently along aren’t generating interesting news.

Real question from someone whose never played OW and has no skin in the game: I understand the sunk cost fallacy but why are any of you still playing a game seemingly no one ever, ever says a single positive thing about? Why are you still putting time into a game that seems so contemptuous of you its audience? That’s

Reminder that big companies don’t care about you as a worker/labor of any kind unless you’re part of the executive class, drinking $500 wine among your fellow shills. If you have the “dream” of moving up in the world as a low-class worker when it’s been expressed time and time again that connections are valued more

The fact that companies have essentially abandoned giving us actual plugs anymore and expect us to provide our own adapters is getting to be a bit much -- especially for premium-priced products like this. I expect it from some $30 Echo Dot, but not a device I paid $200 for. 

I have two launch day controllers and neither of them have any issues whatsoever. I have no idea what you people are doing with your controllers.

In some ways I would put him and a couple other staff as the *only* journalists Kotaku had/have.

Unfortunately even if the current employees have the foresight and the spine to stand up and say “no, we will not establish this precedent” there is likely a line of developers who don’t and will looking for the job. This is why the industry needs to unionize and demand hard definitions of development cycles. Of you

“They felt betrayed by the company because they were promised they wouldn’t have to go through another shortened timeline after the release of their previous game, Call of Duty: Vanguard, which was made under a similarly constrained development cycle,”

Now Bloomberg reports that the game was rushed out in half the time of a normal Call of Duty sequel, with devs working nights and weekends to meet Activision’s annualized sales goals.”

So this was all your doing!? You subjected us all to this most terrible of fates all just for your own devastation!? You sick, beautiful, unicorn-loving bastard! I hope you sleep well at night, but not too well! (ง ͡ ❛ ︹ ͡❛)ง

You are correct. I went and checked and the first legendary skin was from 2010, and started at $15. Pretty sure they were $20 within a few years of that, though, as they made them more extravagant.

I think I bought the horse armor. Sorry, I take some of the blame.  Since then, I’ve seen the error of my ways and have tried to redeem myself by not purchasing the MK Halloween fatality or Halo MKV skin.

I tried that once as a kid. My parents took away the keyboard and mouse to limit my time on it. I then obtained an alternate keyboard/mouse, eventually inevitably got caught again, and they started taking away the computer. I did not have the ability to obtain an alternate illicit computer, so that was pretty much

And ultimately this goes back to personal responsibility, which is at the heart of any addiction.

at least three of the games mentioned are meant for an age group above that of the child. So you can cross those off the list of “marketed to children”.

I know folks keep saying to parent their kids, but it goes beyond that even. These games are intentionally designed to be psychologically manipulative. It’s how they get the money and play time that they do.

I was more speaking from like.... an investor infrastructure POV. Your whole system relies on that specific game/IP being “popular” (or popular enough to have a player base large enough to profit from). The bulk of the community could move to a new game in a matter of weeks if something deemed “better” comes out.

One aspect of e-sports that is always an issue: If the underlying game/IP goes out of vogue and/or is killed by devs, your entire system crumbles in a (Relative) flash.