Wow, this is a rare take. Firstly, almost no-one I’ve ever seen has ever even played Seiken Densetsu 3/Secret of Mana 2 (excuse me, Trials of Mana), but for someone who has to dislike the game’s combat? That’s a new one for me.
In the exact same vein, I really hope Doom Eternal has infinite ammo. It’s so annoying running out of ammunition for my favorite weapon and having to be resourceful under pressu—
Wiiware and the Wii’s Virtual Console going down happened earlier.
Jason, I really appreciate you bringing up how customizable controls are an accessibility issue. I think abled game developers forget that not everyone is able to play a game the exact way they dreamed up in the first place, and having options for those players really helps expand the audience that can enjoy their art!
I mean, if you wanted to get new weapons you could also go fight the enemies and then collect what they drop. That’s what I did. Never had to use any amiibo to get a weapon or a shield.
to deter new purchases
Everyone mentions the breakable weapons, but the one thing I really hope they change is climbing in the rain. Definitely the most annoying part of the game for me.
Breakable weapons were key to the entire combat system. Might as well ask them to take motion controls out of Skyward Sword.
Stop beating the dead horse, your stick will break.
If I had to guess, I’d say that it’ll be their big focus at E3 2020 and then we’ll see it that fall. That’s just a guess, though! No inside info here.
I love the idea that they just had so many good items that they just went “yup, time for another game”. That’s the way all development should be. A few dlcs here or there, but if you’ve got so many ideas that dlc isn’t going to work, build a new one.
Considering that the average Japanese person works 55+ hours per week. Their idea of overtime is completely different from ours.
Okay, I’ll admit to being on the side of “they should put all the damn Pokemon in for the first (ever) console Pokemon game,” but with that bias out of the way, what exactly is strange about being disappointed that’s not happening?
I know the point is to depict how actually difficult is to create one, but... seriously nobody tried Electrode?
I really hope this game does well so we can see a new Mana project. I’ve said it in a few other posts, but I think mixing the gorgeous 2D style and vibrant world of SD3/LoM with a Diablo/Dragon Crown-style loot system would be amazing. Coupled with a job system like Bravely Default mixed with solid action combat could…
You want to bring the glory back? Bring back Hiroki Kikuta as series composer when you work on that next game.
The Secret of Mana remake last year did absolutely NOTHING for me, but I am INTENSELY excited for this. I played that fan translation of Seiken Densetsu III back in the day and it remains one of my favorite SNES games of all time. I loved the mix and match your party element, and I loved playing co-op with my friend…
It’s only cute until you realize that frame is just before scorbunny’s mega punch turned her hand into a fine red mist.
, at this point I’m going to be really disappointed that Pokemon S&S isn’t actually full of angry Glaswegian trainers
Pokemon is one of those constants in my life that I know will always be there. I’m looking forward to this one to finally have a full console Pokemon game. This comes a long way from when I got Red in middle school thanks to other kids playing it. I never thought it would keep going this long!