kaiiboraka
kaiiboraka
5/16/20
2:57 PM
3

And for the weebier of us, “White Light” for Tales of Zestiria. English version got this horrendously lame instrumental version without Superfly’s incredible vocalist.

5/12/20
4:37 PM
5

While I feel for you on that front, my historical-setting-lover side and my pirate-lover side are wholly separate, so while Black Flag isn’t a very good AC game, until Sea of Thieves finally found its sea-legs (hah), it was far and away the best pirate game I’d ever played, and I reveled in every moment.

5/12/20
3:42 PM
4

Right? Such a weird feeling. Like based on brand and history we go in with expectations, and the premise of AC always changing up the historical setting is such an appetizing lure, but then... it just doesn’t feel right. It doesn’t scratch that same itch. You keep going and going with the hopes that maybe it’ll Read more

5/6/20
4:12 PM
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Bro that’s the same as a collection but with extra steps 😂

5/6/20
1:30 AM
1

I mean... I guess. But like... take any MegaMan Legacy collection they’ve made so far. Or ANY multi-game collection from the last 5-10 years, even the Jak & Daxter trilogy, or the Kingdom Hearts collections... I get the sentiment but like... locking out some of the games in a collection for story purposes just seems Read more

5/6/20
12:49 AM
1

Wii U had DS games on its Virtual Console since the GamePad was a second screen that had the same kind of Touch Screen as the DS, so it was a natural fit. Both Phantom Hourglass and Spirit Tracks, along with a handful of other First Party DS titles, were all brought to the Wii U VC a few years back.

5/5/20
9:30 PM
2

lol Idk about “unlockable” but I definitely agree the whole Toon Link Trilogy should definitely come to Switch. I can understand the obstacles of all the gimmicky DS mechanics, though. How about that map stamp puzzle, anyone? How tf you plan on doing that on your Switch? hahah Read more

4/10/20
2:51 PM
3

I can’t believe how many people were making ridiculous and snide dumb-obvious “jokes” on Twitter based solely on the headline without them reading a single word of the article. “EASY MODE TOO EASY?? In other news, Water is WET! LOLLLL!L!L!L!!!!11!11 KOTAKU IN ACTION AMIRITE LOLOLOLO— Read more

4/9/20
6:16 PM
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For me it’s less of a problem with the shape and more to do with its responsiveness. The pro controller one feels so loose and mushy and indistinct, where the physical plastic of the Dpad loosely jiggles around in place and imprecisely actuates the buttons underneath, but the 3DS one is extremely sharp, precise,

4/8/20
6:31 PM
10

Agreed on the Pro controller with the added caveat that Nintendo’s innovative analog triggers from the GameCube controller have yet to make a return on their own hardware. Only the Steam controller, which to my knowledge isn’t even available anymore, ever replicated having both analog depth and a button press at the Read more

4/7/20
6:52 PM
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That all sounds well and good, but in this day and age, there are just far too many competitive multiplayer experiences vying for my attention. Whilst I loved me some Quake Arena, DOOM multiplayer, and Halo: Combat Evolved Team Slayer and Capture the Flag on PC back in middle/high school, and I’ve played StarCraft Read more

3/18/20
7:40 PM
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Fair point! I guess I just don’t mind having that issue, personally. But the convenience of “all-in-one” is pretty alluring, no lie.

3/18/20
6:14 PM
5

I get it, like, on the surface? But I feel like it’d be at least worth considering once we see what the full list of compatible games will be come launch. Remember it’s still months and months away, so there’s lots of time to nail out the details. I’m sure it’ll be something like the top 150 games or so, at least, by Read more

3/18/20
4:31 PM
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heaven forbid anyone make use of the tried and true “make fun of everyone equally” approach

3/10/20
6:22 PM
19

This Emblem change is actually a lot more annoying and stupid than this article has let on. It’s not just “oh you can’t see my bragging rights anymore.”

3/4/20
7:09 PM
9

They’ve actually shown off some answers to this stuff in Chapter 2 already, released publicly, can be found on YouTube. Read more

3/4/20
4:10 PM
1

Fighting Games are notorious for their steep learning curves. While I’ve been playing them for the better part of twenty years, I know lots of people would probably feel pretty overwhelmed with any given title and its own share of weird quirks and nuances, let alone the fundamentals of Fighting Games and their Read more

3/3/20
4:37 PM
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Wow, I’m so sorry you feel that way. I personally loved 15's combat and open world, especially in its final/current incarnation where you can swap between party members and there are big monster hunt quests to take on and stuff. I guess I can’t blame ya too much, though, if all you ever played was the vanilla version.

3/2/20
6:31 PM
6

I guess I can see what you mean? But using alternate language versions of games is nothing new. We usually do it in story-heavy games with lots of text, because one language’s text will load in much quicker, and is faster to skip through. OoT is no exception to this. For a while Cosmo even used the rare and weird Read more

2/26/20
6:48 PM
33

Again and again and again my hat goes off to the fine folks that run GOG. Ever since they started out simple as “Good Ol’ Games,” preserving old PC classics for modern hardware, it’s as though they can do no wrong, and I’ve loved pretty much everything they’ve done since. Read more