the struggle you are enduring is one i’ve endured for the last 18 years trying to reiterate your same bit to those who cry “makes no sense” at Kingdom Hearts; it all makes plenty of sense if you actually pay attention to the words people are saying.
the struggle you are enduring is one i’ve endured for the last 18 years trying to reiterate your same bit to those who cry “makes no sense” at Kingdom Hearts; it all makes plenty of sense if you actually pay attention to the words people are saying.
It’s more than just the “lasso” moments where he uses it to cross a battlefield. Loading an entirely new zone with all different textures and character models and lighting sources and all the other GameObjects and things in that scene... That’s a far cry from “move from one end of the room to the other,” even if the…
Heartless angel is actually very easily interruptible with a strong enough attack, and the Strike Raid Limit is completely invincible. So you just save some MP for when he starts the cast and you strike raid the crap out of him. EZ.
Square Enix has completely revamped the base game, A Realm Reborn, to streamline the first 50 levels of gameplay and get people to the better expansions quicker. Parts of the story that dragged on and required teleporting around Eorzea to get cheese or whatever it was are now eliminated, and new players no longer need…
Well the first things I think of are a slew of various game and character and battle themes from Final Fantasy and Kingdom Hearts, but I find myself second guessing every single one of those.
Poor choice of words then, don’t ya think? :P
I think it comes down to the fact that we haven’t seen whatever it is that will be their main gameplay feast and endgame stuff. Like everything we’ve seen so far has looked very “opening mission/tutorial” stuff, so all of the enemies don’t seem to be doing much of anything. He said “interactive” combat, but so far I…
Absolutely. I just don’t see any reason not to. If I’m not having to use all the tools in my arsenal or be creative in my approach to the game, e.g. if it’s just a brainless faceroll, then I don’t see much point in it. There is something to be said for faceroll type games, such as Diablo, but that type of game is…
Hey, genuinely, thanks for taking the time to construct this response. I really appreciate you breaking down my questions into specifics. Unsurprisingly, I suppose, I hadn’t ever heard nor considered most of the details of what you’ve mentioned here, and I appreciate the perspective you’ve provided.
Not necessarily directed at you, but what exactly would the answer be to the “Witch Doctor is a racist caricature” problem? Legit curiosity here. Would you just change his/her skin tone? Accent? Invent a new accent and give them non-human designs? Is it somehow intrinsically racist to invoke imagery of anything that…
“every other”
And for the weebier of us, “White Light” for Tales of Zestiria. English version got this horrendously lame instrumental version without Superfly’s incredible vocalist.
While I feel for you on that front, my historical-setting-lover side and my pirate-lover side are wholly separate, so while Black Flag isn’t a very good AC game, until Sea of Thieves finally found its sea-legs (hah), it was far and away the best pirate game I’d ever played, and I reveled in every moment.
Right? Such a weird feeling. Like based on brand and history we go in with expectations, and the premise of AC always changing up the historical setting is such an appetizing lure, but then... it just doesn’t feel right. It doesn’t scratch that same itch. You keep going and going with the hopes that maybe it’ll…
Bro that’s the same as a collection but with extra steps 😂
I mean... I guess. But like... take any MegaMan Legacy collection they’ve made so far. Or ANY multi-game collection from the last 5-10 years, even the Jak & Daxter trilogy, or the Kingdom Hearts collections... I get the sentiment but like... locking out some of the games in a collection for story purposes just seems…
Wii U had DS games on its Virtual Console since the GamePad was a second screen that had the same kind of Touch Screen as the DS, so it was a natural fit. Both Phantom Hourglass and Spirit Tracks, along with a handful of other First Party DS titles, were all brought to the Wii U VC a few years back.
lol Idk about “unlockable” but I definitely agree the whole Toon Link Trilogy should definitely come to Switch. I can understand the obstacles of all the gimmicky DS mechanics, though. How about that map stamp puzzle, anyone? How tf you plan on doing that on your Switch? hahah
I can’t believe how many people were making ridiculous and snide dumb-obvious “jokes” on Twitter based solely on the headline without them reading a single word of the article. “EASY MODE TOO EASY?? In other news, Water is WET! LOLLLL!L!L!L!!!!11!11 KOTAKU IN ACTION AMIRITE LOLOLOLO—“
For me it’s less of a problem with the shape and more to do with its responsiveness. The pro controller one feels so loose and mushy and indistinct, where the physical plastic of the Dpad loosely jiggles around in place and imprecisely actuates the buttons underneath, but the 3DS one is extremely sharp, precise,…