kaiiboraka
kaiiboraka
kaiiboraka

Agreed on the Pro controller with the added caveat that Nintendo’s innovative analog triggers from the GameCube controller have yet to make a return on their own hardware. Only the Steam controller, which to my knowledge isn’t even available anymore, ever replicated having both analog depth and a button press at the

That all sounds well and good, but in this day and age, there are just far too many competitive multiplayer experiences vying for my attention. Whilst I loved me some Quake Arena, DOOM multiplayer, and Halo: Combat Evolved Team Slayer and Capture the Flag on PC back in middle/high school, and I’ve played StarCraft

Fair point! I guess I just don’t mind having that issue, personally. But the convenience of “all-in-one” is pretty alluring, no lie.

I get it, like, on the surface? But I feel like it’d be at least worth considering once we see what the full list of compatible games will be come launch. Remember it’s still months and months away, so there’s lots of time to nail out the details. I’m sure it’ll be something like the top 150 games or so, at least, by

heaven forbid anyone make use of the tried and true “make fun of everyone equally” approach

This Emblem change is actually a lot more annoying and stupid than this article has let on. It’s not just “oh you can’t see my bragging rights anymore.”

They’ve actually shown off some answers to this stuff in Chapter 2 already, released publicly, can be found on YouTube.

Fighting Games are notorious for their steep learning curves. While I’ve been playing them for the better part of twenty years, I know lots of people would probably feel pretty overwhelmed with any given title and its own share of weird quirks and nuances, let alone the fundamentals of Fighting Games and their

Wow, I’m so sorry you feel that way. I personally loved 15's combat and open world, especially in its final/current incarnation where you can swap between party members and there are big monster hunt quests to take on and stuff. I guess I can’t blame ya too much, though, if all you ever played was the vanilla version.

I guess I can see what you mean? But using alternate language versions of games is nothing new. We usually do it in story-heavy games with lots of text, because one language’s text will load in much quicker, and is faster to skip through. OoT is no exception to this. For a while Cosmo even used the rare and weird

Again and again and again my hat goes off to the fine folks that run GOG. Ever since they started out simple as “Good Ol’ Games,” preserving old PC classics for modern hardware, it’s as though they can do no wrong, and I’ve loved pretty much everything they’ve done since.

Oh sick. Man, time after time patience pays off on all these PS+ games, man. This is something like... the fourth out of the last 5 sets of PS+ games where there was a game I kept putting off getting but wanted but didn’t want badly enough to just outright buy yet. And now here we are. Thanks Sony!

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I’m pretty sure I heard that you are actually able to pick between English and Japanese voices for the first time, so if you didn’t like English you could at least switch it. I don’t know about disabling it though. I’m also pretty sure all of the original compressed audio was remastered in some degree so it sounds

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>Moving forward, with the PS5 on the way, I really hope Sony can improve or remove this copying process.

And when they say eight players can live on an island at once, that also means eight family members can share an island on a single Switch. Up to eight user accounts on a single system can inhabit the same getaway, building their own houses and everything. Families with multiple Switches can play together via local

uhh... why?

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Reminds me of one of my favorite pieces from Jason a few years ago when he talked about Trails in the Sky. I’ll never forget how he described the battle theme...

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Man I just love Harada. His no-nonsense attitude towards gamers online is just golden.

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The development of Ocarina of Time speedruns over the years has been astounding to see. In 2014, Narcissa Wright achieved a time of 18:10. By 2015, that time was defeated.

Actually, Smash fans everywhere use “Massive-hero Samurai” and similar rhyming terri-bad puns as cheeky, loving nicknames for our favorite developer, Masahiro Sakurai. (Mashed-potato Sack-of-fries, Massive-Eagle Soccer-guy, etc.)