I see your point (and it’s a good one), but I don’t like the analogy because the house analogy you compared isn’t the norm. That’s a massive difference. Games cutting large swaths of content, evolving over the course of development, misleading advertisements, etc are very much the norm. Which is why despite the fact…
Agreed. Nintendo/Gamefreak have just planted their flag in the ground since the 90's in that kid/for all demographic. Very sad. Some great potential for adult stories in that universe. Missed opportunity, although I get it. I’m sure they fear by expanding they lose the ability to make millions off a handheld game…
May have been a rhetorical question, but A.) Simpsons has been around much much longer. B.) Simpsons pays homage to classic 60's/70's style family sitcom television in a way that was relatable. So, it had a relatability/accessibility factor that Futurama doesn’t. In turn, appeals to a much larger audience. C.)…
The people wno care about games who also support Trump can take it like the joke that it is, like everybody else. If someone is so insecure/sensitive about the mere mention of a caricature that also happens to be a political candidate that they can’t take a joke for what it is clearly advertised as in both the…
I do a gaming podcast with a buddy and we discuss this on the show often. People shouldn't have to choose between a box to play Nintendo games and a box that plays everything else. By relinquishing balance, and only being a platform for their own stuff, millions of people have gone multiple generations without…
Hard to have a beast, and it be affordable. That’s the hurdle Nintendo can never overcome, which Sony and Microsoft don’t have to worry about. Nintendo is handcuffed by always having to worry about family/kid demographic both in terms of how their console is designed and how much it costs. They can't make a beast and…
It’s like Rockstar combined XGames, Rally cross racing, Motorscross, and Mario Kart, and dropped it into middle of GTA Online/Los Santos. It’s incredibly fun. And, easy to jump in/jump out. Nice variation from recent expansions (Lowrider/CEO/Heists/etc), which although are great, usually require a lot of time/friends…
Conveniently mentioned the 90's, when sports games were fairly new, and not the 2000's lol. Anything pre PS2 era not comparable. Everything since, pretty on par. Which was my point. There’s been some growth, but not much. Don’t need to use GTA or any of the highest sellers (even though your original point was that…
GTA V isn’t a one off. The entire series since 3 has put up huge numbers. Each being far and away the best selling game of its time. GTA IV before V, San Andreas before IV, etc. And even without the double dipping, it continues to attract new customers. All my points connect. Yours don’t. And you’re still making…
You’re making two different arguments. And, skirting around the larger premise. At no point said sports games don’t make money. Obviously. Otherwise, there wouldn’t be any, nor on an annual release schedule. The question is about growth, on an individual or aggregate level. That’s my point. Despite the unprecedented…
Quite derogatory in tone for someone talking behind the safety of a screen lol. Your point about trade ins pretty much killed your entire premise and highlights you know nothing about business. Trade ins cut millions in revenue from all games because those trade ins become sales for companies like Gamestop. Between…
Mostly true. But, I think that’s changed some in recent years. Advent of online shopping, Rise of Millenials, with massive onus on personalization/customization/individuality. Just like the massive unexpected success of the elite controller (whom even Microsoft themselves thought would appeal to an extremely small…
Go do some research, sir. I’ve been playing sports games since the 90's. Never said they didn’t sell well. But, their sales are going down (Annually, and over any period of time you want to look at), as well as their marketshare. Sports games have been niche for awhile, despite selling good numbers. For what all the…
You’re speaking as a consumer. To answer your question, because the profit motive isn’t there. The mainline WWE 2K games sell okay. But, it’s still very niche. Even more niche than traditional sports games which (other than NHL) are triple to quadruple the audience size of a wrestling video game. With what it costs to…
I’m confident it will be expanded. NikeiD was the inspiration, and despite it being around much longer (2002, I think), they also limit people’s color and material choices, but have expanded the amount of options simultaneously, over time. They do seasonal colors for events like NBA All Star Weekend, and you’re mostly…
They set themselves up to look like the bad guys ultimately. By choosing to tout themselves as “for the gamers” at the start of the generation (even though we now have multiple obvious examples of this not being the case), by snobbishly retorting their prior track record with cross play when asked if they would share…
Congrats! By the way, dont forget to snag the DLC. Other than Undead Nightmare, it's currently all free.
Try it from the website and it'll automatically put it in your download queue. Have heard of a few others having this issue.
It still blows me away that Evolve got such backlash, considering much bigger games before and after it we’ve accepted (and supported) markedly worse from. Call of Duty charges money for video slots. Weapon skins. On top of map packs. Destiny literally launched less than half a game, and walled more than half the…