jreedvick7
JreedVick7
jreedvick7
Jun 24
9

It’s incredibly easy to tell what’s being driven by consumers. Go look at sales. Check out NPD for any month, and or for a calendar fiscal year. Why are games huge? Because (beginning slowly, last gen, bur becoming mainstream this cycle) people devalued majority of the shorter games. They took the rental or wait for Read more

Oct 29 2019
1

If you think about from the perspective of the industry and how far games have come in terms of the sheer breadth and scale of what they’re able to offer, not at all bizarre. Archaic and frustrating, absolutely. But, it’s the natural growing pains of the size of games (cinematically, size of the worlds, and pound for Read more

Oct 23 2019
1

“Didn’t sell well enough” is putting it mildly. Other than Doom (sold great) and Wolfenstein (which at best, did okay), every game you mentioned basically bombed. And you didn’t include Evil Within 2, and Rage 2, which also didn’t sell.

Oct 23 2019
Save

You’re correct in a broader sense, but, also have to remember where digital games on console were in 2013 when it was announced. During the 360 generation ‘Games on Demand’ digital versions of games came months (sometimes years) after physical releases of games. Complete afterthought. During that era, almost all Read more

Oct 17 2019
Save

Not to defend 2K, as they likely make the exact same decision if it’s solely left up to them, but it’s worth mentioning the license holder here, which is WWE. Unlike NBA 2K, FIFA, or Madden, the WWE games (more specifically, the revenue they generate) is actually very important to them and their overall business. That Read more

Sep 12 2019
Save

*Both*. We beat you, then crush your soul through litigation. 

Sep 4 2019
Save

At this point, at least in the AAA space, nearly everything kind of does need to be open world, because that’s what people expect/buy. More specifically, that’s what people see “value” with, and thus have a much higher chance of buying at full price, rather than waiting for it to go on sale. That’s been the challenge Read more

Aug 30 2019
Save

Again, no. This all started in 2K13, where you started with an OVR 65 or whatever player and could minimize the grind by buying VC to “boost” your character. The core of their Microtransactions system has been in place from the beginning. It's actually much easier to earn now without spending money than it was back

Aug 23 2019
Save

Seriously doubt it. Reading this comment section (as well as sentiment I’ve observed on the internet for awhile), people are missing the point as to why Destiny this generation has been almost as influential as Gears of War was last generation. For game developers who put years of their lives into projects, it comes Read more

Aug 20 2019
Save

Nike ID for controllers remains one of the best concepts Microsoft has had this generation. It's genius, really. And not much more expensive than a standard controller at full price. Love the color scheme you ended up with Mike (as well as the story about the iterative process it took you to get there). 

Jul 25 2019
Save

People always go to the dumbest extremes. She wouldn’t have to be overweight (obviously). But, more likely, she’d be much more muscular and either thicker, or thinner in overall body frame. One of the problems with how women are portrayed in games, nearly no spectrum. Most characters are basically super models. Decent

Jul 24 2019
5

Being realistic/reasonable is bending over to corporations? Okay. Maybe the Samsung Galaxy S11 should be $100 or the new Porsche, a few grand. This take on your part is asinine, from any direction. The entire point of the program is premier craftsmanship, that specifically comes from not having to mass produce the Read more

Jul 24 2019
Save

I agree with this article so much Luke, I'm going to bite the bullet (with a crying wallet) in November and buy that Elite Controller V2. Like a phone, the high price tag is more justified than almost any other product because the controller is at the center of any and every experience. 

Jul 24 2019
4

Because that’s not how mass production and industrial design works (Especially in this industry). You balance the most essential features with a reliable design build. The new elite controller coming out in November is $180 (a standard X1 controller at retail is about $50. The original elite was $150) Even if they cut Read more

Jul 24 2019
Save

Fair points. And, it certainly varies in terms of when and why a game goes on sale. Shadow of War is an example of what you mentioned. It sold very well at launch, and was relatively quickly discounted (that’s happened a few times already with Mortal Kombat 11, which is the best selling game of 2019 right now) once Read more

Jul 22 2019
Save

Most games/franchises do not sell more than they used to. The best selling Call of Duty games, all 360/PS3 titles (Black Ops 2 is tops, then MW3, so on and so forth). Street Fighter sold 3x more units previously (in part, because SFV is a PS4 exclusive, and because it launched a mess) than the current version. Best Read more

Jul 22 2019
2

To further support the point you’re making, Shadow of the Tomb Raider was $35 a month after launch. Hitman 2 was half off, two weeks after launch. Wolfenstein 2 was on sale within three weeks of launch, if I remember correctly. That’s a huge reason the big publishers have largely abandoned single player games. Other Read more

Jul 22 2019
Save

They were losing millions of subscribers, primarily, because millions of people have been cutting the cord for years. Many of which, didn’t watch sports (and thus, ESPN) to begin with, which is why they’ve continually been getting rid of cable, which is a concept built on the notion of forcing people to pay for