jreedvick7
JreedVick7
jreedvick7

Perfect way to end a console generation rife with dissapointment big and small (Mass Effect Andromeda, Cyberpunk, base Destiny, Anthem, etc). If Biomutant does well, it has the chance to have a sequel that cleans everything up. The aesthetic is there, just not the game. 

It’s incredibly easy to tell what’s being driven by consumers. Go look at sales. Check out NPD for any month, and or for a calendar fiscal year. Why are games huge? Because (beginning slowly, last gen, bur becoming mainstream this cycle) people devalued majority of the shorter games. They took the rental or wait for

If you think about from the perspective of the industry and how far games have come in terms of the sheer breadth and scale of what they’re able to offer, not at all bizarre. Archaic and frustrating, absolutely. But, it’s the natural growing pains of the size of games (cinematically, size of the worlds, and pound for

“Didn’t sell well enough” is putting it mildly. Other than Doom (sold great) and Wolfenstein (which at best, did okay), every game you mentioned basically bombed. And you didn’t include Evil Within 2, and Rage 2, which also didn’t sell.

You’re correct in a broader sense, but, also have to remember where digital games on console were in 2013 when it was announced. During the 360 generation ‘Games on Demand’ digital versions of games came months (sometimes years) after physical releases of games. Complete afterthought. During that era, almost all

Not to defend 2K, as they likely make the exact same decision if it’s solely left up to them, but it’s worth mentioning the license holder here, which is WWE. Unlike NBA 2K, FIFA, or Madden, the WWE games (more specifically, the revenue they generate) is actually very important to them and their overall business. That

*Both*. We beat you, then crush your soul through litigation. 

At this point, at least in the AAA space, nearly everything kind of does need to be open world, because that’s what people expect/buy. More specifically, that’s what people see “value” with, and thus have a much higher chance of buying at full price, rather than waiting for it to go on sale. That’s been the challenge

Again, no. This all started in 2K13, where you started with an OVR 65 or whatever player and could minimize the grind by buying VC to “boost” your character. The core of their Microtransactions system has been in place from the beginning. It's actually much easier to earn now without spending money than it was back

TakeTwo/2K Sports makes NBA 2K..

Microtransactions (VC) have been in 2K13 on 360/PS3.

Seriously doubt it. Reading this comment section (as well as sentiment I’ve observed on the internet for awhile), people are missing the point as to why Destiny this generation has been almost as influential as Gears of War was last generation. For game developers who put years of their lives into projects, it comes

Nike ID for controllers remains one of the best concepts Microsoft has had this generation. It's genius, really. And not much more expensive than a standard controller at full price. Love the color scheme you ended up with Mike (as well as the story about the iterative process it took you to get there). 

People always go to the dumbest extremes. She wouldn’t have to be overweight (obviously). But, more likely, she’d be much more muscular and either thicker, or thinner in overall body frame. One of the problems with how women are portrayed in games, nearly no spectrum. Most characters are basically super models. Decent

Being realistic/reasonable is bending over to corporations? Okay. Maybe the Samsung Galaxy S11 should be $100 or the new Porsche, a few grand. This take on your part is asinine, from any direction. The entire point of the program is premier craftsmanship, that specifically comes from not having to mass produce the

I agree with this article so much Luke, I'm going to bite the bullet (with a crying wallet) in November and buy that Elite Controller V2. Like a phone, the high price tag is more justified than almost any other product because the controller is at the center of any and every experience. 

Because that’s not how mass production and industrial design works (Especially in this industry). You balance the most essential features with a reliable design build. The new elite controller coming out in November is $180 (a standard X1 controller at retail is about $50. The original elite was $150) Even if they cut

Fair points. And, it certainly varies in terms of when and why a game goes on sale. Shadow of War is an example of what you mentioned. It sold very well at launch, and was relatively quickly discounted (that’s happened a few times already with Mortal Kombat 11, which is the best selling game of 2019 right now) once

Most games/franchises do not sell more than they used to. The best selling Call of Duty games, all 360/PS3 titles (Black Ops 2 is tops, then MW3, so on and so forth). Street Fighter sold 3x more units previously (in part, because SFV is a PS4 exclusive, and because it launched a mess) than the current version. Best

To further support the point you’re making, Shadow of the Tomb Raider was $35 a month after launch. Hitman 2 was half off, two weeks after launch. Wolfenstein 2 was on sale within three weeks of launch, if I remember correctly. That’s a huge reason the big publishers have largely abandoned single player games. Other