"in a seemingly desserted orphanage."
"in a seemingly desserted orphanage."
So... is it "sexy" because the thumbnail on the video/article looks like a big orange boob?
Hello!
Hello.
Wow. I didn't think anything would ever top Garbage Day.
Really? You're going to revive a two-week-old comment thread? Okay then.
Heck yeah. I'm waiting for that Nyko version, too. That's going to be a no-brainer purchase.
The original Circle Pad Pro was extremely comfortable and added a lot of good grips to the system. I keep it on even when I'm not playing a game that supports it just because it's so comfy.
I'd pay $30 for this in a heartbeat...
My gosh. "Entitled" is your word of the day, isn't it? Look at you, being so verbose in your excessive run-on sentences, yet so redundant.
I.... honestly don't know how to respond to that. I was simply sharing my opinion on iOS games in a public forum where it was definitely on-topic with the article. When did we suddenly get to talking about your personal problems?
Yet you felt the need to state as such? Thank you so much for clarifying this for me. That is a load off my mind, I tell you what!
I dunno. The key phrase that concerns me (that you even repeated twice) is "controls itself." It's like playing a game on autopilot. If you have to program the game to move for you and only offer you limited interaction, doesn't that strike you as a design problem? To me that sounds like those types of games don't…
Hey, there are people who legitimately enjoy these games on their iDevice of choice. Kudos for them. It's just not for me.
And I'm just tired of seeing amazing-looking games being ruined with unplayable controls by being designed for a platform that wasn't originally intended to be a gaming machine.
"Basically if the iPhone had a setup like the vita or ds we wouldn't be having this convo. It's no different than those devices except that it doesn't have physical buttons."
No, not at all. Those also used a keyboard as a method of input, and often required you to type in commands onscreen.
If it were ported to PC/consoles, they could rework the game around an actual control scheme. The fact that this is designed for iOS means they're limited in their options, so it's doomed to be nothing more than a quicktime-fest-of-fail. They could definitely rebuild it into an actual 3D game if they put it on a…
I get the feeling you misinterpreted my response a bit there...