I have a touchscreen 30" monitor at my office at work. The screen saver on it is a virtual pond with fish swimming around. You can tap the screen to guide the fish into different parts of it and watch them disappear into different hiding places.
I have a touchscreen 30" monitor at my office at work. The screen saver on it is a virtual pond with fish swimming around. You can tap the screen to guide the fish into different parts of it and watch them disappear into different hiding places.
And the trend continues... no matter how gorgeous an iOS game's graphics may become, it still will be nothing more than just tap/slide gameplay.
Yeah, try again.
" Furthermore—and this is of paramount importance for gamers—there will be more space for touch-controls. Combined with the improved responsiveness of the new touchscreen, this latest hardware refresh means that the finicky imprecision plaguing iOS gaming could become a thing of the past."
... taking someone else's open-source code, building a game around it, making millions of dollars in profit, and then not even bothering to donate a single dollar in support of the individual who made it?
Sorry, but unless there is a dedicated d-pad/thumbstick and physical buttons, no iDevice (or any mobile device, for that matter) will ever be "better for gaming."
Yeah, kinda like this.
var body;
... but... I thought we were getting one tomorrow too? Or has this always been a Japanese event and I was just severely misinformed?
Ahh, true. Didn't catch it was only referring to Final Fantasy... but even still, the Golden Age started on the SNES. The PS1 was great, but it was the peak of the series. To try to claim FF12 was the same quality as FF7 and 9 is just asinine.
Ehhh... the fact that they're only counting Final Fantasy in this tally is kinda off-target a bit. I would definitely list the SNES for the Golden Age of RPG's, and not just because of FF6. Chrono Trigger, Secret of Mana, Secret of Evermore, Super Mario RPG, Seiken Densetsu 3, Earthbound, Breath of Fire 2, Paladin's…
I ran a successful Kickstarter to fund a pilot episode based on my comic, which is now in pre-production. Granted it wasn't a massive million-mark project like the game campaigns going on recently, but I was still worried about hitting the goal, considering a few other campaigns I had followed up to that point (which…
Uhhhh... no, good sir. It is not. And you're the one dissing Punch-Out by comparing it to this crap.
I swear I saw something like that animated GIF in a nightmare I had as a kid. Good lord.
Please don't call this a portable game. That implies it stands up against dedicated portable handhelds. This is a mobile game, which should give plenty of clues to its actual worth in the spectrum of gaming. To those who don't know the difference:
Sure beats the hell out of holding down Select+L/R, like on the original PSP.
I've also never played a single one of them. Bazinga.
That's... oddly long-winded, isn't it?
I hope your movie about Aeris doesn't wind up like Aeris.
"There is no word on an international release."