joekaze
Kamakazie
joekaze

I don’t think a FF7R sort of edit would work for a game like KotoR. I think it worked so well for FF7R because of how linear the original game is, that they could make significant story changes and have it be impactful for those who are already familiar with the original game. It worked as both a love letter to the

Kinda sounded like everyone recorded their parts without hands-on direction. Like they were each told to record their parts on their own then they submitted a bunch of takes after the fact.

It makes your console usable again so yes, it is a fix. And all your saves are cloud-side anyway so you’re not losing much.

Speed Racer.

Quake multiplayer was never an afterthought, that is insane to think that. The thing that came after, which I can only imagine is what you’re getting confused by, is online play by way of QuakeWorld. Prior to that it was expected that people were only playing on LANs or college networks.

Right, they really wanted the player to be constantly switching weapons to hit the weak points and also using the chainsaw whenever they got the chance. It’s also probably why they explicitly show you the weak point of each enemy as soon as you meet them instead of letting you discover the weak points for yourself

Hey, like what you like, there’s nothing wrong with that.

Sounds pretty similar to what was described in this other article: https://kotaku.com/dev-reveals-exploitative-nature-of-most-game-contracts-1847497090

I played the demo at NYCC. It had a few different playable characters and I remember the jumping felt really awkward.

That was Powered Up, which I thought was great.

I get that people are bothered by this character, but I am so confused by how upset people are that the character exists at all. It’s the game’s villain, he’s not a good guy, he’s not someone that needs to be sympathetic; he can just be a guy who is a completely irredeemable piece of shit.

Yeah. It’s not a roguelite. The levels aren’t even procedurally generated. The only similarity is that it’s set in the afterlife.

That’s the main difference between a “roguelike” and “roguelite”. I am of the opinion that “roguelites” are cool unless they actually require that you unlock a bunch of stuff before you can successfully complete a run.

My mistake, I incorrectly remembered they had settled out of court.

Nah, they just had a problem with the fact that the first game used the word Doom in its name. Hell, all they did was change its name to DRL and that was enough to comply to the C&D; it still has all the Doom sprites, sounds, and music included.

YES.  My god the music on those tracks are incredible.

I think what I want out of a new Mario Kart is a detailed track editor, a robust solution for finding these tracks, and the ability to play those tracks online in public lobbies. Basically I want Trackmania, but Mario Kart. Because as you said, there’s nothing wrong with MK8D, so all I really want is more tracks.

That has nothing to do with the price of Nintendo games remaining relatively high. Go back and actually read what was happening in the 90's for that case and I’m sure you’ll figure it out.

For what it’s worth, the game is cross-gen for when you eventually upgrade. So if you get it on XBox One it will automatically upgrade to the Series X version and the PS4 version gives you the PS5 version.

That is how I understand it, because they also explain that if you drill too far into the chip you break the drive.